RimWorld beta 19 out now, including bridges and new turrets

The “Ah c’mon don’t pretend the possibility of cannibalism isn’t part of why you were interested in spacelife in the first place” colony simulator RimWorld has launched an enormous early entry replace centered on increasing an important factor in life: being close to water. Beta replace 19 lets gamers construct bridges and construct gentle buildings atop them, and baselords may also construct power-generating watermills and run energy cables beneath rivers. Let us abandon this horrible landlife. The replace additionally provides new turrets, helps you to rename animals, and lets the one you love Cow spot get illnesses. Happy days.

Beta 19 is the primary massive replace since November 2017. For these of you questioning what occurred to January’s message that the next update would be version 1.0, nicely!

“I had hoped to get 1.0 out by now but it turns out that the 90/90 principle–which says that the first 90% of the work takes 90% of the time, then the last 10% takes another 90% of the time–is quite true,” creator Tynan Sylvester stated within the video accompanying replace 19, “so getting everything really right is a lot harder than just getting it working pretty well.”

See the beta 19 patch notes for extra particulars on every little thing. Here are a number of notable options I’ve picked out and a few that simply made me smile:

  • Added bridges. You can construct bridges over rivers and non-deep lake/ocean water. Bridges assist all however the heaviest constructions, can burn, and collapse beneath injury.
  • Added new “Messages” part of the History tab. This part reveals the final 200 messages and letters you’ve acquired.
  • Faction relations at the moment are categorized as hostile/impartial/ally as a substitute of simply hostile/impartial. Allies will randomly ship army support and can reply to sure particular requests.
  • New buildings:
  • -Watermill generator: Generate energy from shifting water.
    -Autocannon turret: Heavy medium-range turret.
    -Uranium slug turret: Armor-penetrating long-range turret.
    -Fabrication bench: Craft superior parts and a few superior tech gadgets.
    -Waterproof conduit: Transmit energy beneath water for bases on each side of a river.
    -Butcher spot: Butcher with out constructing a bench, at an effectivity penalty.
    -Double sleeping spot: Sleep along with your associate, even in crushing poverty.

  • New gadgets:
  • -Flak pants
    -Prosthetic coronary heart
    -Bionic backbone/coronary heart/abdomen
    -Archotech eye/arm/leg
    -Tornado generator
    -Patchleather: Poor-quality leather-based created from any mixture of different leather-based

  • Condensed leathers collectively into fewer sorts. Instead of a separate sort for every animal, there are classes.
  • Animals can now be renamed.
  • Animals can now get illnesses.
  • Added an computerized destroyed constructing alternative toggle. When lively, a destroyed constructing will go away behind a blueprint and be routinely rebuilt.
  • It’s now doable to craft prosthetic and bionic physique elements, grenades, and molotovs.
  • In some very unhealthy conditions, a mysterious Man in Black might arrive. Can he set issues proper in these elements?
  • Turrets are cheaper and extra highly effective, however now eat metal/uranium for upkeep after firing so much.
  • Combined rib physique elements into rib cage.
  • Food poisoning now has three levels it strikes via over the course of a day.
  • Improved animal fleeing habits.

RimWorld is accessible in early entry DRM-free through its site and on Steam for £23.79/€27.99/$29.99.

Source

Ludeon Studios, RimWorld

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