
Grace’s gameplay is “heavily steeped in classic horror tropes,” focusing on atmospheric dread, stealth, and difficult choices regarding resource management. While her segments provide the psychological tension, Leon’s chapters offer a cathartic release, allowing players to dismantle zombie threats with overwhelming force.
“Each narrative arc is meticulously tuned to provide the perfect equilibrium between tension and release,” Nakahashi noted. Interestingly, the game will feature a ‘Classic Mode’ that utilizes ink ribbons for manual saves, though this feature is exclusive to Grace’s side of the story. It appears her journey is modeled after the original PlayStation trilogy, whereas Leon’s encounters are inspired by the more kinetic combat of Resident Evil 4 and Village.
Players will have numerous ways to engage in the carnage, as Requiem introduces a detailed dismemberment system. Targeting specific limbs to incapacitate enemies feels reminiscent of the tactical combat found in Dead Space—a design choice that fits Leon’s combat expertise perfectly. Resident Evil Requiem is set to launch on February 26.
While Grace is designed to be relatable and easily startled, veteran horror fans might find the game’s new sensory-focused monsters—creatures that track you by scent—to be the most unsettling addition to the franchise yet.
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Source: gamesradar.com



