
Gameplay Balance and Feature Enhancements
Character Archetype Adjustments
Duchess
- Refined the visual clarity of the phantom echo produced when the “Restage” skill is triggered.
Guardian
- Augmented damage mitigation for physical strikes and all elemental affinities.
- Improved the Guard Boost statistic when actively blocking.
Raider
- Enhanced the animation speed for most standard attacks (excluding dual-wielding and aerial strikes) when wielding Greataxes, Great Hammers, or Colossal Weapons.
- Calibrated the forward momentum and movement distance for specific heavy weapon attacks.
- The “Fighter’s Resolve” passive now grants a temporary attack power surge when the player’s health drops to critical levels.
- Expanded the effective area of effect for the “Totem Stela” Ultimate Art.
Revenant
- Boosted the offensive power of spirit summons during the “Immortal March” Ultimate Art.
- In “Deep of Night” mode, spirits summoned via the “Summon Spirit” skill now receive attack and defense scaling based on the current Expedition depth.
Executor
- Increased critical hit damage while the “Cursed Sword” skill is active.
- Enhanced Guard Boost and stagger potential upon successful deflections during the “Cursed Sword” state.
- Lowered stamina consumption for deflections and removed the guard break penalty if stamina is depleted following a successful deflect while “Cursed Sword” is active.
- Weapon arts now correctly benefit from “Improved Skill Attack Power” and “Improved Melee Attack Power” bonuses during the “Cursed Sword” duration.
- Boosted the potency of all “Aspects of the Crucible: Beast” attacks, with the exception of the “Roar.”
- Improved damage negation for the L2 skill during the “Aspects of the Crucible” transformation. Added a temporary protection window that prevents death; if health reaches zero during the skill, the transformation ends leaving the player with 1 HP.
- Attacks during the “Aspects of the Crucible: Beast” transformation now scale more effectively with depth in “Deep of Night” mode.
Scholar
- Refined the proximity requirements for the “Analyse” skill when tracking large-scale adversaries.
Undertaker
- Modified the lunge distance of Hammer-class weapon attacks when targeting stationary foes.
Relic Revisions
- The burn damage from the “[Wylder] Art activation spreads fire” effect now contributes to the Art Gauge.
- Increased the potency of HP recovery and enemy provocation (aggro) while guarding.
- Augmented the shockwave damage generated by successful Guardian blocks.
- Enhanced the HP restoration and Poise bonuses provided by the “Totem Stela.”
- Revised the Executor relic: “[Executor] Character Skill Boosts Attack but Attacking Drains HP” has been renamed to “[Executor] Character Skill Boosts Attack but Lowers Damage Negation While Attacking,” featuring an increased attack bonus.
- Extended the duration of HP regeneration for the Executor’s ability activation relic.
- Boosted attack bonuses for the Undertaker’s combo finishers and self-buffing incantations.
- Reduced the effectiveness of the “Successive Attacks Boost Attack Power” relic.
- Attenuated the damage bonuses for Bow-specific relics (fixing a previous error where Patch 1.03 values were unintentionally high for the bow category).
Equipment, Sorceries, and Incantations
- Ranged attacks now experience distance-based fall-off for status effect buildup, Art Gauge charging, and near-death gauge depletion.
- The “Rotten Crystal Staff” now features “Crystal Release” as its primary sorcery, replacing “Shattering Crystal.”
- Raised the FP cost for “Shattering Crystal” and “Beast Claw.”
- Improved the visual effects of various spells for better combat visibility.
- Reduced the negative health penalty on the “Primal Glintstone Blade” and the defense penalty on the “Crucible Feather Talisman.”
Environmental and World Adjustments
- Vendors now have a limited stock of Fire Pots and Throwing Knives.
- Increased the frequency of Night Invader encounters during cataclysms in the “Marsh.”
- Rebalanced enemy density and lowered enemy attack power in the “Blacksmith Village” within “The Deep of Night.”
- Increased Rune rewards and rare loot drop rates in the “Marsh” and “Blacksmith Village.”
- Increased the spawn frequency of specialized vendors in “The Great Hollow.”
- The “Beast’s Hunt” ability from the “Tricephalos” raid now fully restores stamina for nearby allies during offensive chains.
- Reduced environmental hazard damage and improved visibility during the “Tricephalos,” “Fissure in the Fog,” and “Balancers” raid events.
- Lowered the attack bonus granted to “Charmed” enemies during the “Balancers” event.
General Fixes and Optimization
- Added status icons and descriptions for “Full HP” buffs and weapon-swapping relics.
- Resolved an issue where DLC-exclusive costumes and relics could disappear; these can now be reclaimed at the Roundtable Hold.
- Fixed a duplication bug involving “The Will of the Balancers” relic and prevented multiple instances from stacking.
- Corrected various hitbox issues where melee or skill power bonuses were not being applied to specific Weapon Arts (e.g., Waves of Darkness, Lightning Slash, Eruption).
- Fixed an exploit where the Executor’s Ultimate Art caused unintended status damage or excessive damage when paired with the Scholar’s “Communion.”
- Resolved various boss behavior bugs, including mounted flinching for Night’s Cavalry and HP gauge display issues for Tree Sentinels.
- Addressed performance stutters and rendering loads during the “Balancers” boss encounter.
- Improved Steam version stability to prevent disconnects immediately after matchmaking.
Current Version:
App Ver. 1.03.2
Regulation Ver. 1.03.4
Note: Online functionality requires the latest update. Please restart your client to ensure the patch is applied. We appreciate your continued support as we refine the ELDEN RING NIGHTREIGN experience.
