Resident Evil 7 information: all of the weapons and the place to search out them

Gear as much as survive.

Resident Evil 7 information: weapon checklist – all of the weapons and the place to search out them

Resident Evil 7 isn’t all about working and hiding, although the Baker Family are certainly terrifying and seemingly invincible. There are loads of enemies within the recreation and loads of fight battling these enemies – and so there’s fairly a lot of totally different weapons all through the sport.

Some weapons are handed to you totally free all through the story. Others are unlocked by finishing the sport in particular methods. Others, comparable to the very best ‘regular’ pistol within the recreation, a souped up shotgun and a grenade launcher, are elective and could be missed by the participant.

Below we checklist each weapon that we’ve discovered within the recreation, cut up into a couple of totally different sub-categories. Be warned: the character of this web page means there are spoilers for the late half of the sport by way of precise weapons themselves and the places the place they’re discovered. We don’t go into element, although. Here all of them are:

Melee Weapons

Axe

You’ll discover this within the Guest House 1F as a part of a compulsory story encounter. This weapon is fairly easy – purpose and hack away with it, and don’t neglect that should you maintain in L1/LB you’ll throw up your arms in an effort to block incoming assaults with the deal with – very important for surviving.

Pocket Knife

You’ll get this weapon within the Main House 1F. A narrative occasion will bequeath you the knife in an effort to progress after you’ve spent a little bit of time within the first wing of the primary home being stalked by Jack. Like the Axe you possibly can guard and slice with the knife, although we don’t by any means advise you interact enemies with this – in reality, it’s most helpful for smashing open sure objects within the setting to see if something is inside.

Survival Knife

This knife is present in 2F of the Wrecked Ship space later within the recreation. This is a extra skilled looking fashion knife, and in consequence it’s a good bit extra helpful than the pocket knife however arguably not fairly pretty much as good because the Axe. The similar fundamental techniques apply: block liberally and go in arduous when the enemy is recovering.

Circular Saw

This melee weapon is an unlockable further you receive by finishing the sport. We’re not solely positive the way it unlocks, nevertheless it unlocked for us on our second play-through of the sport, which was on simple. If we needed to guess, it’s tied to both your second completion, seeing each endings or ending the sport on simple.

Chainsaw

This melee weapon is totally lethal, however it’s only offered to you as soon as within the recreation as a part of a scripted boss battle situation. Here’s hoping we get to make use of it exterior that situation finally… PC modders, assist!

Pistols

G17 Handgun

The G17 is the primary gun you’ll get within the recreation correct – you’ll be capable to choose it up within the storage when a nasty combat goes down there. One has to think about it belonged to the cop, and it resembles a Glock 17 (thus the identify), which is a standard police difficulty weapon. It has a 10-round journal, however every shot is usually weaker than the opposite pistols within the recreation.

M19 Handgun

The M19 is definitely technically the primary gun you discover within the recreation – it’s the one within the attic within the prologue part. Later on, you’ll discover this gun sitting round on the mattress within the trailer, nevertheless it’s damaged. Thankfully a restore package is definitely fairly close by – and we’ve got a dedicated guide page on how to find both of those. Once repaired this gun has a 7-shot journal, smaller than the G17, but additionally has some extra stopping energy. It was my go-to gun for many of the recreation.

MPM Handgun

A tiny pistol that appears like one thing a undercover agent may carry… which form of is smart, come to think about it. This weapon is discovered on the Wrecked Ship within the Save Room on 1F late within the recreation. In operate phrases, this gun is fairly rattling much like the G17 – it has a 10 spherical journal and equally fundamental stopping energy.

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Albert-01

This gun is presented to you as a part of the primary story – on the very finish. Here’s the kicker, although: when you’ve completed the sport as soon as, you get a duplicate of this gun dumped into your merchandise chest on all subsequent performs. It’s an infinite hand-cannon and whereas it solely has a three shot journal each shot packs an infinite punch whereas nonetheless solely utilizing common pistol ammo.

M44 Magnum

This revolver is on the market from as quickly as you get out of the home and into the yard, although it’ll price you 9 antique coins. It’s sluggish firing and makes use of a singular and uncommon type of ammo, nevertheless it additionally hits like a freight prepare. A worthwhile improve when you have the cash.

Shotguns & Machine Guns

M37 Shotgun

The M37 Shotgun is on the market to you as quickly as you get your arms on the Scorpion Key – we’ve truly got an entire guide page dedicated to explaining how to get it, however the gist is that this: in Grandma’s room on the 2F of the primary home there’s a damaged shotgun. You can swap this with the M37 on the plinth in the primary corridor and preserve the M37. The M37 has a large unfold and a Four-shell capability at any given time. It’s highly effective, however you have to be shut as much as maximize it.

M21 Shotgun

In the final entry we talked about that damaged shotgun in grandma’s room – the M21. Later in the game you have the opportunity to get a toy shotgun that you may place on the plinth, or alternatively you possibly can simply commerce your M37 with the M21 and go away that shotgun behind. Once you’ve gotten the damaged shotgun once more, use the game’s second repair kit – out there across the similar time you get entry to the Toy Shotgun – to restore this gun. This holds two photographs solely, however is extra correct and packs a much bigger punch than the M21.

P19 Sub-machine Gun

The P19 SMG is obtained at first naturally as a part of the primary story – it’ll be positioned into your arms in the beginning of a obligatory story-critical VHS tape. Back within the current day, nevertheless, you may also discover one: It’s within the Captain’s Office on the Wrecked Ship. You must do a little bit of backtracking to get the important thing to the locker that the P19 is in, however you possibly can nab it simply sufficient. It’s highly effective, particularly contemplating that it has an infinite 64-round journal – simply watch out to not waste bullets because of the hefty recoil.

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Makeshift heavy weapons

Burner (Flamethrower)

The nature of Resident Evil 7’s setting implies that you’re not precisely going to discover a rocket launcher or different such heavy weapons simply laying round, however there are some makeshift heavy weapons available. The Burner is mainly a flamethrower and is made up of 2 parts (the burner nozzle and the burner grip) in the Old House 1F. It can maintain as much as 150 items of gasoline at any given time, and the flames are nice for taking down teams of enemies, who react to being burned.

Grenade Launcher

The grenade launcher plans are discovered within the storage room off from the Master Bedroom in the primary home – maybe this was a aspect undertaking of Jack or Lucas? The weapon itself is in storage, a room on 1F of the Main House that requires a Crow Key to enter. You’ll need to backtrack a bit to get it, as we explain in our guide. There are two totally different grenade sorts you possibly can craft and each deal vital harm – although my favorite are the flame rounds. Fire is sweet, y’see.

Remote Bomb

These truly could be skipped, however they’re additionally put so forcefully in entrance of your face at first in a VHS Tape after which within the Wrecked Ship phase that you just’ll certainly choose at the least a couple of of those makeshift bombs up. Place them down and detonate them from a distance. For bonus factors (and a trophy/achievement), kill an enemy by attaching a distant bomb on to them after which killing them with its detonation.


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