Update, May 18:
Following initial reports from Bloomberg earlier this year suggesting that major PlayStation 5 titles like Saros and Ghost of Yōtei would bypass PC to reinforce console exclusivity, we now have confirmation directly from the top. During a company town hall meeting this morning, PlayStation CEO Hermen Hulst reportedly informed staff that the company is pivoting back to a strategy where its narrative-driven single-player experiences remain exclusive to the PlayStation ecosystem.
As noted by Bloomberg reporter Jason Schreier, this mandate specifically targets single-player titles. This leaves room for multiplayer-focused projects—such as the recently released Marathon or the upcoming Marvel Tōkon: Fighting Souls—to continue launching across multiple platforms, including PC.
The original story, published March 4, follows below…
Original Story, March 4:
After a six-year period that saw major blockbusters like God of War Ragnarök and Marvel’s Spider-Man 2 migrate to PC, Sony appears to be reversing course. Insiders indicate that PlayStation is tightening its grip on its proprietary software, intending to keep future single-player experiences tethered strictly to the PS5 hardware.
The strategic shift is reportedly fueled by concerns over underwhelming PC sales, potential dilution of the PlayStation brand, and inconsistent release schedules. By returning to a console-first model, Sony is distancing itself from the multi-platform approach favored by its primary rival, Xbox, which currently launches its major titles across console, PC, and cloud services simultaneously.
While this policy change will impact upcoming titles, it does not apply universally. Established multi-platform plans for multiplayer live-service titles and specific previously announced projects are expected to proceed as scheduled. However, for those awaiting the next generation of narrative-heavy PlayStation adventures, the message is clear: if you want to play them, you will need a PlayStation 5.
Source: Bloomberg
Do you believe this move strengthens the PlayStation brand, or does it limit the audience for these high-profile games? Share your thoughts in the comments.



