“Give the guy a gun and he’s Superman,” Russian playwright Pavel Chekhov stated in his manifesto. “Give him two and he’s God.” The identical is normally true in video games, besides in Receiver. There, giving me even one gun turns me right into a fumbling fool, unable to shoot as a result of I forgot the the security off, by chance dropping valuable bullets when attempting to reload… I hope and pray I’m not given two weapons in Receiver 2. Over the weekend, Wolfire Games introduced a sequel to their fantastically fiddly first-person shooter the place it’s important to grasp the mechanical procedures of firearms.
Hey, it’s that Idle Thumbs song.
To clarify Receiver, I’ll flip you over to our Graham speaking in 2014 about how fiddling builds the game’s tone:
“If you wish to reload one in all Receiver’s three handguns, then you definitely press E to take away the journal, after which tilde (`) to holster the gun. You press Z a number of occasions to slide any spare bullets you’ve discovered into the journal. Then you get your gun again out, press Z to insert the journal again inside, and hit T to load the chamber. Before you possibly can fireplace, you’ll additionally wish to press V to show the security off or cycle between firing modes, and pull again the hammer with F.
“This better constancy of simulation is generally described as ‘realistic’, and it extends to the game’s violent equipment, every of which is simulated as particular person elements: motors, cameras, ammo packs. But realism just isn’t why these techniques are fascinating. If something, within the case of your weapons, abstracting your actions to particular person button press feels much less lifelike. It’s a reminder of all of the little methods by which urgent a button is by no means like sliding a bullet into {a magazine}.
“Instead the button presses help you embody your role within the game in a way that’s fun and exhilarating.”
Wolfire say that for the sequel they’re “doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.” They clarify that “while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.” It’ll have extra weapons too, for an excellent greater whole variety of elements.
This will go nicely.
Receiver 2 is coming to Steam in “early 2020.”