Ready or Not Development Briefing: Volume 89

Ready or Not Development Briefing: Volume 89

Greetings, Officers

Welcome to the 89th installment of the Ready or Not Development Briefing for February 13th, 2026.

Following a productive period spanning the recent studio holiday, during which we refined our internal QA protocols and integrated a new Community Manager into the team, we are back to share progress on an imminent game patch. Our commitment to the long-term evolution of Ready or Not remains steadfast; we are currently navigating a roadmap filled with ambitious features while simultaneously prioritizing the eradication of persistent bugs.

Technical refinement is currently our primary objective. To that end, the forthcoming update will deliver over 200 individual bug fixes. These include significant logic improvements for SWAT AI, suspect behavior adjustments, and optimized CS gas mechanics (particularly impactful on Hard Difficulty), alongside various visual fidelity enhancements. A formal release date and comprehensive patch notes will be revealed in the coming weeks.

Note: These briefings are designed to provide transparency regarding our ongoing development cycle. Please be aware that the content discussed represents work-in-progress and is subject to change prior to release.


Impending Fixes and Technical Roadmap

The following section highlights a select sample of the improvements included in the next update. A comprehensive changelog will accompany the patch deployment.

Beyond technical maintenance, this update introduces new base-game content, including the multi-attachment system previously showcased in Briefing Vol. 88. Players can also expect quality-of-life enhancements for mission selection and loadout management in multiplayer, along with a few unannounced surprises.

We have overhauled our internal triage and build structures to more effectively address high-impact issues and legacy bugs. We extend our gratitude to the community members utilizing our official Discord bug-reporting channels; your detailed reports have been instrumental in isolating and resolving long-standing issues.

Specifically regarding visual anomalies, we identified that many graphical inconsistencies were tied to our legacy build server configuration. These typically manifested as Lightmap errors (static shadow baking) or Level of Detail (LOD) bugs. While Lightmap issues were largely addressed in previous cycles, the remaining LOD discrepancies—where low-fidelity models were appearing at incorrect distances—are being resolved through our transition to a modernized build system.

Highlighting Key Technical Fixes:

  • SWAT AI Navigation: Resolved an issue where AI officers would ignore commands after colliding with teammates, the player, or specific environmental geometry.
  • Breach Logic: Fixed a bug where SWAT AI would become unresponsive when attempting to clear double doors that swung toward their position.
  • Command Buffer: Corrected an issue where rapid-fire command inputs caused AI officers to fail execution.
  • Civilian Interactions: Fixed a logic error where civilians would fail to surrender if their bomb vests were disarmed mid-interaction.
  • Animation Fidelity: Corrected “sliding” animations in third-person view during weapon transitions for both suspects and officers.
  • Tactical Equipment: Addressed instances where suspects could exit CS gas clouds before the suppression effects were applied.
  • Compliance Logic: Fixed a bug preventing suspects and civilians from surrendering while under the effects of pepper spray.
  • Suspect Threat Assessment: Resolved instances where stunned suspects would inconsistently raise their weapons, leading to ambiguous Rules of Engagement (ROE) scenarios.
  • Platform Specifics (Steam/Xbox): Patched frequent achievement pop-up loops on Steam and resolved voice chat disconnects on Xbox when toggling gamepads.
  • Stability: Fixed system crashes associated with rapid scrubbing through the replay timeline.
  • Map-Specific Polishing: Addressed AI pathing issues in the Twisted Nerve tunnels and Greased Palms staircases, and cleared “floating blood” artifacts on Valley of the Dolls and Lawmaker.
  • Atmospherics: Fixed volumetric lighting breaks when restarting missions while using Night Vision Goggles (NVGs).

Plus: Over 200 additional fixes focusing on room-clearing efficiency and environmental interaction across all levels.


Welcoming Our New Community Manager

To further bridge the gap between our development team and the player base, we are excited to introduce Austin (aka eyyohbee) as our new Community Manager. Austin will lead our public communications and spearhead upcoming creator and community initiatives.

We invite you to read a brief message from him below:

“Hello everyone! My name is Austin, but many of you know me as eyyohbee. I am incredibly honored to join VOID Interactive as the new Community Manager.”

“I’ve spent the last several years as a fan, watching this project grow into one of the most atmospheric and uncompromising tactical shooters on the market. Diving into the lore and the gameplay as a player made me realize I wanted to help shape its future. I look forward to working alongside this dedicated community to ensure Ready or Not remains the definitive tactical experience for years to come.”


Conclusion

Thank you for your continued support and for tuning into this briefing. We look forward to sharing more media and updates as we approach the patch launch. Please join us in giving Austin a warm welcome to the force.

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