Publishers are partly in charge for buggy Obsidian games

Publisher launch dates are one of many causes Obsidian has a repute for buggy games, design directer Josh Sawyer says.

While the studio has lengthy been admired for its RPG reactivity and worldbuilding, that’s include a parallel sense its games have been rushed out the door – which, it seems, is correct.

“We’re not whole idiots,” Sawyer said in a Tumblr reply picked up by VGC. “We know that we have a reputation for buggy games. And while some of that is endemic to making big, complicated RPGs with thousands of different ways through them, it’s still within our power to reduce bugs on our end with more time. When it’s a publisher’s choice, that ability (or priority) can be taken away from us.”

If you’ve seen far fewer glitches in more moderen Obsidian releases just like the Pillars of Eternity games, that’s no coincidence. Since they have been independently funded, the studio was in a position to push again their launch dates by just a few months when wanted.

Sawyer additionally places the distinction right down to less complicated quest design, and suggests there’s a trade-off there – Fallout: New Vegas’ increased complexity made for some fascinating quests, however lowered the time obtainable to check them afterwards.

Where that leaves The Outer Worlds, revealed by 2K’s Private Division, stays to be seen. It’s Private Division who determined The Outer Worlds would be an Epic Store exclusive.


 
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