The means PUBG controls on Xbox One goes to be the one factor you’ll be listening to about within the subsequent few days, as a result of it’s in contrast to another sport.
It is little question a giant problem to attempt to adapt PlayerUnknown’s Battlegrounds PC-centric controls to a controller, and I don’t envy builders who spend weeks attempting to determine the easiest way of doing it.
A sport as reliant on keyboard-and-mouse controls as PUBG was all the time going to really feel dangerous on a controller. But there’s dangerous and barely annoying controls, after which there’s insane. Unfortunately, proper now, PUBG is firmly within the latter camp.
When Microsoft mentioned that Gears of War four developer the Coalition was serving to PUBG Corp craft the very best controls, I anticipated higher. It’s all a part of the corporate’s so-called “boutique, first-party, white-glove treatment” of PUBG, so to finish up with this control setup is a travesty.
If you haven’t performed the sport but, right here’s the quick model: PUBG treats the totally different stuff you do within the sport, from capturing and driving autos to swimming and looting, as separate features. So every of them will get its personal management scheme. The in-game controls web page has separate tabs for every perform, itemizing particular person button mappings below each web page.
The issues begin as quickly as you hit the bottom, and the very first thing you’ll discover is that – in contrast to virtually each different shooter within the final ten years – holding the left set off sends you into third-person aiming. To goal down the sights of a weapon, as you’ll need to do if you wish to hit something previous 50 meters, it’s a must to pull the left set off shortly. Another set off pull sends you again.
Even in the event you ignore how incongruous this setup is with what we’ve been utilizing in shooters for years, you’ll be able to’t get round how clumsy it’s. In the handful of rounds I performed, PUBG went into third-person aiming for a split-second earlier than going into correct ADS, as a result of, as you may think, pulling the set off additionally means you typically maintain it for a fraction of a second earlier than letting go.
The trick is to not go all the best way, which is already extra pondering than you’d need to do with one thing so simple as aiming. Even although I knew this quirk stepping into, my muscle reminiscence all the time defaulted to holding the set off earlier than realising that it was the flawed transfer. I’m not asking all shooters to evolve to an arbitrary management setup popularised by CoD four. On the opposite hand, that scheme is fashionable for a purpose.
The larger difficulty is that the alternative system is horrible, so why throw away one thing that works in favour of a shaky answer? This might be solved in one among two methods. First, PUBG Corp can merely reverse the 2 features, in order that holding the left set off brings up iron sights – as anticipated – whereas pulling it’s what triggers third-person aiming.
This ensures that irrespective of how softly you press the set off, it can all the time go into ADS. To use the opposite, unpopular aiming mode, you’d need to do the unusual movement, not the opposite means round. A greater answer can be to undertake an analogous strategy to Ghost Recon: Wildlands. In Wildlands, holding the left set off all the time remembers your final used setting.
To change between iron sight ADS and third-person aiming, it’s a must to click on the precise stick whereas you’re holding the set off. Since PUBG maps the lean features to clicking the sticks, a easy goal toggle mapped to 1 path on the D-pad might flip between them. Right on the D-pad ought to do the trick, because it presently resets zeroing distance, which is a bit redundant seeing as you’ll be able to improve and reduce the identical worth utilizing the D-pad up and down buttons.
Now that’s out of the best way, let’s divert our consideration to the opposite irritating factor to do on a controller: looting and navigating the stock. Right now, PUBG splits the stock into columns, which you’ll flip between utilizing bumpers. Within every column, you employ the D-pad to spotlight what you need, and the face buttons to work together.
This is unnecessarily difficult, so good luck attempting to do fundamental stock administration whereas below fireplace. Games like Destiny, No Man’s Sky, and Assassin’s Creed: Origins all have tiled menus with a number of rows and columns. Their answer? A mouse cursor managed by the precise/left stick. The icon is sufficiently big that you simply simply transfer it round with a stick, spotlight what you need and go on together with your life.
It gained’t work for dragging and holding like a PC mouse, however it’s a midway compromise between the liberty of a mouse and no matter it’s PUBG presently has. Equipping and eradicating attachments shouldn’t be this tough, particularly when the sport depends on that.
There’s additionally a greater and sure costlier answer, which is having two separate UIs for every platform. Diablo three effortlessly does it, and Blizzard’s problem of adapting isometric RPG controls from PC to console was larger than PUBG’s.
In Diablo three, menus are fully redesigned to enhance analogue stick motion – a key energy controllers have over mouse and keyboard. This meant that menus needed to principally be radial, as can been seen within the character stock display screen. It’s ingenious, and also you’ll waste no time attending to know the controls whenever you see it the primary time.
The face button mappings additionally should be redesigned. Tapping X ought to all the time reload the weapon, and holding is what ought to allow you to work together. Battlefield confronted the identical downside when it got here to consoles, and DICE’s answer was simple: opening doorways requires holding the button whereas reloading solely wants a faucet. PUBG already follows the shooter customary with crouch and inclined on the B button, so why not right here, too?
The least egregious of those is car controls. I don’t suppose I’ve ever seen handbrake on the Y button. It must be on X, or A, the 2 smart buttons racing video games use 99% of the time. Switching seats can simply be mapped to Y as a substitute. Nobody switches seats once they’re driving the rattling automotive.
Even in the event you don’t agree with these potential alternate options, I don’t suppose anybody can be upset if PUBG Corp allowed us to remap controls nevertheless we see match. This might be not simple to do, seeing as some large video games nonetheless don’t provide the power to at the present time – however it’s value a shot.
Whatever answer we find yourself with, it must be higher than what we have now right now. There are other problems in the Xbox One version worth talking about, however boy, these controls are one thing else.
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