PlayerUnknown’s Battlegrounds present map might get upgrades sooner or later, first-person servers solely take away the crosshairs

PlayerUnknown’s Battlegrounds creator Brendan “PlayerUnknown” Greene has formidable plans for the sport’s future, and nothing is out of the query.

Having lately introduced the Xbox One version at E3, Greene is a busy man. Though he’s largely primarily based in South Korea, the staff lately expanded to a brand new studio in Wisconsin, to not point out the Spanish studio engaged on the console model.

The sport’s future is trying brighter than ever, now that we have now large additions like the new desert map, character animations, and first-person servers to sit up for. Each of these function on a distinct schedule, although.

Speaking to Eurogamer, Greene couldn’t give an ETA as to when the map can be obtainable. “What people saw in that is what is called ‘a beautiful corner’, an area of the map made to show the art director the overall feel the team want to give the map,” he mentioned, referring to the one picture launched of the map to date.

“We’re trying to pick one [of the two maps in developer] to focus on. But it’s still going to take us many months to get it out. I mean maps are not an easy thing to do, the last map took us about six to nine months to get to a really playable state.”

That mentioned, the creator confirmed that there’s going to be a weblog put up concerning the desert map with extra particulars within the close to future.

PlayerUnknown’s Battlegrounds present map might get upgrades sooner or later, first-person servers solely take away the crosshairs

Elsewhere within the interview, Greene defined why first-person servers had been at all times going to return to sport. “There’s a way to play third-person but I prefer to play first-person because it’s far more intense,” he instructed the location.

“There’s a way to play third-person but I prefer to play first-person because it’s far more intense.”

He additionally identified that the brand new choice shouldn’t be thought of hardcore, which is precisely what many needed: the identical mechanics and injury mannequin with a distinct perspective.

Something will change, although, and it’s weapon crosshairs. “We’re removing the crosshair, because it’s more immersive,” confirmed Greene.

“I spectated some rounds in first-person competitions in Arma 3 where two people are in the same bush and they don’t see each other, they just walk past each other like ships in the night. You know it’s those moments, when you die it feels fairer. There’s no peeking and stuff, so you feel better,” he added.

First-person servers will launch on August three alongside a giant patch that’ll carry a brand new rifle, and new units of beauty objects.

 
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