Commanders,
We hope you’re enjoying No Compromise, No Surrender. This patch addresses a variety of issues we’ve observed — please keep those bug reports coming. Report bugs here.
Balance
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Adjusted the surrender-limit bonuses granted to Chiang Kai-shek and Wang Jingwei in the Chinese focus tree.
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Reduced the duration of Japan’s focus “The Military Ministers’ Attaché System” to 35 days and updated AI planning to reflect this change.
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Philippines: Rebalanced the Subject… Surrender branch — lowered resistance targets and increased damage dealt to garrisons.
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Japan now gains slightly less mastery from the Surprise Invasion modifier. Added Densely Populated Rural Area to several Chinese states where it is appropriate.
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The Japanese focus “7075 Aluminium Alloy” now grants 5 aluminium in Osaka instead of 25% air breakthrough progress. “Develop New Fighters” provides larger bonuses to air breakthrough and reduces the ahead-of-time penalty for light planes.
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Relaxed the faction goal requirements for “Military Infrastructure.”
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Raised the non-aligned country limit for “Indifference is a Threat” to make it more forgiving.
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Greatly lowered the manpower threshold for “The Red Tide” objective and increased its reward.
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Expanded the pool of subject countries eligible for the “Eastern European Security” goal.
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Added a faction initiative reward to the “One Germany” objective.
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Reduced requirements and increased the reward for the “Building up Guam” objective.
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Boosted rewards for the “Organize the Resistance” goal.
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Significantly increased rewards for “Maintain Control of the (Chinese) Coastline.”
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Significantly improved rewards for “Throw Out the Invaders.”
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Increased the reward for “Control the Chinese Capitals.”
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Enhanced the reward for the “Align China” objective.
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Democratic China’s focus “Shifting the Balance” now offers alternate requirements and hides advisors that are ideologically unavailable on the democratic path.
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The focus “Championing the Cause of Liberty” now grants an extra research slot.
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Added 15 tungsten to the Fujian province resource node.
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The Chinese United Front faction manifesto now grants up to 10% core defence, scaling with how incomplete the manifesto is.
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Reduced the starting penalty of the Chinese national spirit “Inefficient Economy” from −40% to −35%.
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Minor adjustments to subdoctrine mastery bonuses.
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Moved Basic Submarine Snorkel technology from 1940 to 1939; Improved Submarine Snorkel from 1944 to 1943.
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Moved AIP-Diesel Combination Engines from 1940 to 1939 and High-Speed Walter Engines from 1944 to 1943.
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Improved Dual-Purpose Battery technology moved from 1939 to 1940.
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Ice Composite Runways technology moved from 1945 to 1944.
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Clarified that Transport Ships are the unlock condition for the Support Ships special project.
Gameplay
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Philippines: Dictator MacArthur will remain in PHI if war breaks out with the USA.
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Moved Taiyuan’s map location for greater historical accuracy and added a level 1 land fort to the province.
User Interface
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Fixed naval headquarters tooltip in combat results duplicating the same leader.
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Fixed captured naval HQs not appearing in the controlled HQs list.
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Resolved an issue preventing naval HQs from being captured after loading a save.
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Fixed a broken line break in the doctrine cost reduction tooltip.
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“Lack of Energy” now appears correctly inside the Factory Output tooltip.
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Fixed the “switch faction theater” button showing a generic faction icon incorrectly.
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Made the Naval Dominance flag in the naval region screen clickable again.
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Fixed the war summary window being unclosable while the division designer was open.
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Equipment stat tooltips now include doctrine modifiers in the breakdown.
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Naval HQ leader window now updates correctly when adding new navy leaders.
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Air and naval exercises now properly display XP-limited training via shift+click, consistent with army exercises.
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Improved usability of the request garrison support slider.
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Fixed missing country names in faction influence tooltips.
AI
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Japanese AI will automatically merge any Chinese puppet it creates into the Reorganised Government at the end of a peace conference.
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Improved AI selection of fleet homebases.
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Improved naval AI objective selection.
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Italy and the UK will contest the Mediterranean to a more historically plausible extent.
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The US and Japan will contest the Pacific more appropriately.
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AI now evaluates convoy raiding per naval base instead of per enemy country, preventing fleets from overcommitting worldwide.
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AI will more actively move fleets toward their basing locations, reducing instances of strike forces being stuck behind range gates.
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Naval AI escalation now better responds to enemy presence in targeted dominance-growth regions.
Modding
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Fixed a crash in the has_mastery_level trigger when an invalid subdoctrine was supplied.
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Addressed several multiplayer out-of-sync cases.
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Fixed stacking battalion bonus display in aggregated doctrine descriptions.
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Fixed triggers “has_industry_to_become_leader”, “has_enough_influence_for_leadership” and “has_manpower_to_become_leader” to correctly support = no.
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Added max_track_columns and max_track_rows properties to grand doctrines to support dynamic multi-row doctrine track layouts.
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Fixed scripted GUI windows disappearing after switching countries.
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Doctrine selection list now anchors to the right side when multiple doctrine-track rows exist.
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naval_dominance strategies now accept AI areas as arguments as well as strategic regions, allowing finer control over strike force distribution (use with caution to avoid over-dispersal).
Bug Fixes
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Fixed a crash related to battleplans.
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Fixed faction goals for naval and air size that were incorrectly measuring army size.
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Fixed completed goals not appearing in certain circumstances.
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Fixed Faction Theaters showing 0 countries when the theater was owned by another faction.
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Chinese warlords can now access the Mining Commission industrial concern after the appropriate Nationalist focus.
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USA will no longer immediately make peace in the Philippine War of Independence.
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Fixed a case where Japan could be penalised for winning the border war against the Soviets too quickly.
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Fixed Communist China’s People’s Militia subdoctrine failing to unlock mastery rewards correctly.
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Added an event that unlocks the “Retreat to Taiwan” focus for Nationalist China.
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Fixed Military R&D goal applying faction influence to the wrong country.
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Prevented duplicate decisions for reducing autonomy of the same warlord after taking “Impair the Control Yuan”; Guangdong is now targetable correctly if puppeted via the Liangguang incident.
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Democratic Japan can no longer invite nations to their faction via decisions if the faction leader is not democratic.
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Evacuate factory decisions for China and warlords no longer temporarily remove and then re-add factories to the same state.
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Fixed admirals not being removed from naval HQs after becoming unavailable.
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Fixed several modifiers from “The Well-timed Swoop of a Falcon” focus not applying correctly to China.
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Fixed wording and logic where ships and aircraft were mistakenly referred to as battalions in faction goals.
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Fixed availability check for the Japanese focus “Fund the RIKEN Institute.”
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Fixed the Guerrilla state modifier from Nat China disappearing if the recipient was not at war with the PRC.
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“Reclaim the North” now grants cores on the specified states China already controls, not only on those it does not control.
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Fixed doctrine cost reductions being spent when the cost was already reduced to zero.
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Locked Japan’s decision to offer China a white peace so it can only be used once.
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Prevented China from triggering the Xi’an Incident in the 1939 start.
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Chinese warlords are now more likely to accept joining the United Front via the event.
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Fixed resources from production becoming zero after becoming a puppet.
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Fixed warlords sometimes capitulating before gaining the political power to ask to join the Chinese United Front.
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Fixed several unlocalized doctrine bonuses in the British and Ethiopian focus trees.
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Fixed inability to assign a naval commander to an HQ after using sorting buttons.
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Fixed German “Danzig for Slovakia” focus not working if Czechoslovakia was annexed via “Integrate Czechoslovakia.”
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Fixed Raj attempting to use an unavailable MIO for infantry equipment production when Graveyard of Empires is disabled.
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Fixed military advisor Werner Junck being incorrectly available for Iraq despite focus-tree locks.
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Fixed exploit allowing divisions assigned to “Raid Weapon Depots” or “Paratrooper Raid” to change templates while preparing or executing the raid.
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Fixed incorrect starting subdoctrines for the USA in the 1939 start.
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You can now draw offensive lines attached to naval invasion orders.
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Added a US Naval Supply Hub to Norfolk.
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Several fixes to ensure Chiang Kai-shek’s wife becomes country leader if he dies after completing certain Liangguang incident focuses, and corrected Hebei-Chahar invitation timing.
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Fixed various unit animation glitches.
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Set Communist China to always accept invites to the Chinese United Front when historical focuses are enabled.
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Communist China: Added a guerrilla warfare expert trait focused on partisan operations.
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Fixed a crash when using the Nationalist China focus tree during the German Civil War.
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Fixed a crash that occurred when releasing a nation and immediately attempting a new equipment design without progressing.
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Carriers on active naval missions should no longer send excessive network commands per tick, improving latency on poor connections.
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Naval target blacklisting now functions correctly for all mission types.
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Fixed a crash on macOS when hovering borderwar map icons.
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Fixed carrier fighters dealing excessive damage.
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Fixed an exploit where airwings with zero attackers could still deal damage.
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Fixed a crash triggered when reinforce rate became too small to calculate.
