No Call, No Show | Patch 1.17.1

No Call, No Show | Patch 1.17.1

Commanders,

We hope you’re enjoying No Compromise, No Surrender. This patch addresses a variety of issues we’ve observed — please keep those bug reports coming. Report bugs here.

Balance

  • Adjusted the surrender-limit bonuses granted to Chiang Kai-shek and Wang Jingwei in the Chinese focus tree.

  • Reduced the duration of Japan’s focus “The Military Ministers’ Attaché System” to 35 days and updated AI planning to reflect this change.

  • Philippines: Rebalanced the Subject… Surrender branch — lowered resistance targets and increased damage dealt to garrisons.

  • Japan now gains slightly less mastery from the Surprise Invasion modifier. Added Densely Populated Rural Area to several Chinese states where it is appropriate.

  • The Japanese focus “7075 Aluminium Alloy” now grants 5 aluminium in Osaka instead of 25% air breakthrough progress. “Develop New Fighters” provides larger bonuses to air breakthrough and reduces the ahead-of-time penalty for light planes.

  • Relaxed the faction goal requirements for “Military Infrastructure.”

  • Raised the non-aligned country limit for “Indifference is a Threat” to make it more forgiving.

  • Greatly lowered the manpower threshold for “The Red Tide” objective and increased its reward.

  • Expanded the pool of subject countries eligible for the “Eastern European Security” goal.

  • Added a faction initiative reward to the “One Germany” objective.

  • Reduced requirements and increased the reward for the “Building up Guam” objective.

  • Boosted rewards for the “Organize the Resistance” goal.

  • Significantly increased rewards for “Maintain Control of the (Chinese) Coastline.”

  • Significantly improved rewards for “Throw Out the Invaders.”

  • Increased the reward for “Control the Chinese Capitals.”

  • Enhanced the reward for the “Align China” objective.

  • Democratic China’s focus “Shifting the Balance” now offers alternate requirements and hides advisors that are ideologically unavailable on the democratic path.

  • The focus “Championing the Cause of Liberty” now grants an extra research slot.

  • Added 15 tungsten to the Fujian province resource node.

  • The Chinese United Front faction manifesto now grants up to 10% core defence, scaling with how incomplete the manifesto is.

  • Reduced the starting penalty of the Chinese national spirit “Inefficient Economy” from −40% to −35%.

  • Minor adjustments to subdoctrine mastery bonuses.

  • Moved Basic Submarine Snorkel technology from 1940 to 1939; Improved Submarine Snorkel from 1944 to 1943.

  • Moved AIP-Diesel Combination Engines from 1940 to 1939 and High-Speed Walter Engines from 1944 to 1943.

  • Improved Dual-Purpose Battery technology moved from 1939 to 1940.

  • Ice Composite Runways technology moved from 1945 to 1944.

  • Clarified that Transport Ships are the unlock condition for the Support Ships special project.

Gameplay

  • Philippines: Dictator MacArthur will remain in PHI if war breaks out with the USA.

  • Moved Taiyuan’s map location for greater historical accuracy and added a level 1 land fort to the province.

User Interface

  • Fixed naval headquarters tooltip in combat results duplicating the same leader.

  • Fixed captured naval HQs not appearing in the controlled HQs list.

  • Resolved an issue preventing naval HQs from being captured after loading a save.

  • Fixed a broken line break in the doctrine cost reduction tooltip.

  • “Lack of Energy” now appears correctly inside the Factory Output tooltip.

  • Fixed the “switch faction theater” button showing a generic faction icon incorrectly.

  • Made the Naval Dominance flag in the naval region screen clickable again.

  • Fixed the war summary window being unclosable while the division designer was open.

  • Equipment stat tooltips now include doctrine modifiers in the breakdown.

  • Naval HQ leader window now updates correctly when adding new navy leaders.

  • Air and naval exercises now properly display XP-limited training via shift+click, consistent with army exercises.

  • Improved usability of the request garrison support slider.

  • Fixed missing country names in faction influence tooltips.

AI

  • Japanese AI will automatically merge any Chinese puppet it creates into the Reorganised Government at the end of a peace conference.

  • Improved AI selection of fleet homebases.

  • Improved naval AI objective selection.

  • Italy and the UK will contest the Mediterranean to a more historically plausible extent.

  • The US and Japan will contest the Pacific more appropriately.

  • AI now evaluates convoy raiding per naval base instead of per enemy country, preventing fleets from overcommitting worldwide.

  • AI will more actively move fleets toward their basing locations, reducing instances of strike forces being stuck behind range gates.

  • Naval AI escalation now better responds to enemy presence in targeted dominance-growth regions.

Modding

  • Fixed a crash in the has_mastery_level trigger when an invalid subdoctrine was supplied.

  • Addressed several multiplayer out-of-sync cases.

  • Fixed stacking battalion bonus display in aggregated doctrine descriptions.

  • Fixed triggers “has_industry_to_become_leader”, “has_enough_influence_for_leadership” and “has_manpower_to_become_leader” to correctly support = no.

  • Added max_track_columns and max_track_rows properties to grand doctrines to support dynamic multi-row doctrine track layouts.

  • Fixed scripted GUI windows disappearing after switching countries.

  • Doctrine selection list now anchors to the right side when multiple doctrine-track rows exist.

  • naval_dominance strategies now accept AI areas as arguments as well as strategic regions, allowing finer control over strike force distribution (use with caution to avoid over-dispersal).

Bug Fixes

  • Fixed a crash related to battleplans.

  • Fixed faction goals for naval and air size that were incorrectly measuring army size.

  • Fixed completed goals not appearing in certain circumstances.

  • Fixed Faction Theaters showing 0 countries when the theater was owned by another faction.

  • Chinese warlords can now access the Mining Commission industrial concern after the appropriate Nationalist focus.

  • USA will no longer immediately make peace in the Philippine War of Independence.

  • Fixed a case where Japan could be penalised for winning the border war against the Soviets too quickly.

  • Fixed Communist China’s People’s Militia subdoctrine failing to unlock mastery rewards correctly.

  • Added an event that unlocks the “Retreat to Taiwan” focus for Nationalist China.

  • Fixed Military R&D goal applying faction influence to the wrong country.

  • Prevented duplicate decisions for reducing autonomy of the same warlord after taking “Impair the Control Yuan”; Guangdong is now targetable correctly if puppeted via the Liangguang incident.

  • Democratic Japan can no longer invite nations to their faction via decisions if the faction leader is not democratic.

  • Evacuate factory decisions for China and warlords no longer temporarily remove and then re-add factories to the same state.

  • Fixed admirals not being removed from naval HQs after becoming unavailable.

  • Fixed several modifiers from “The Well-timed Swoop of a Falcon” focus not applying correctly to China.

  • Fixed wording and logic where ships and aircraft were mistakenly referred to as battalions in faction goals.

  • Fixed availability check for the Japanese focus “Fund the RIKEN Institute.”

  • Fixed the Guerrilla state modifier from Nat China disappearing if the recipient was not at war with the PRC.

  • “Reclaim the North” now grants cores on the specified states China already controls, not only on those it does not control.

  • Fixed doctrine cost reductions being spent when the cost was already reduced to zero.

  • Locked Japan’s decision to offer China a white peace so it can only be used once.

  • Prevented China from triggering the Xi’an Incident in the 1939 start.

  • Chinese warlords are now more likely to accept joining the United Front via the event.

  • Fixed resources from production becoming zero after becoming a puppet.

  • Fixed warlords sometimes capitulating before gaining the political power to ask to join the Chinese United Front.

  • Fixed several unlocalized doctrine bonuses in the British and Ethiopian focus trees.

  • Fixed inability to assign a naval commander to an HQ after using sorting buttons.

  • Fixed German “Danzig for Slovakia” focus not working if Czechoslovakia was annexed via “Integrate Czechoslovakia.”

  • Fixed Raj attempting to use an unavailable MIO for infantry equipment production when Graveyard of Empires is disabled.

  • Fixed military advisor Werner Junck being incorrectly available for Iraq despite focus-tree locks.

  • Fixed exploit allowing divisions assigned to “Raid Weapon Depots” or “Paratrooper Raid” to change templates while preparing or executing the raid.

  • Fixed incorrect starting subdoctrines for the USA in the 1939 start.

  • You can now draw offensive lines attached to naval invasion orders.

  • Added a US Naval Supply Hub to Norfolk.

  • Several fixes to ensure Chiang Kai-shek’s wife becomes country leader if he dies after completing certain Liangguang incident focuses, and corrected Hebei-Chahar invitation timing.

  • Fixed various unit animation glitches.

  • Set Communist China to always accept invites to the Chinese United Front when historical focuses are enabled.

  • Communist China: Added a guerrilla warfare expert trait focused on partisan operations.

  • Fixed a crash when using the Nationalist China focus tree during the German Civil War.

  • Fixed a crash that occurred when releasing a nation and immediately attempting a new equipment design without progressing.

  • Carriers on active naval missions should no longer send excessive network commands per tick, improving latency on poor connections.

  • Naval target blacklisting now functions correctly for all mission types.

  • Fixed a crash on macOS when hovering borderwar map icons.

  • Fixed carrier fighters dealing excessive damage.

  • Fixed an exploit where airwings with zero attackers could still deal damage.

  • Fixed a crash triggered when reinforce rate became too small to calculate.

Source