The studio clarified that their choice was not driven by a lack of creativity or financial hurdles, but rather a sense of fatigue stemming from the Dungeons & Dragons framework.
Swen Vincke, the head of the studio, remarked:
We are thrilled with our current direction, which feels like a major step forward. Previously, we found it difficult to maintain inspiration while working within the boundaries of D&D.
Vincke had previously pointed out:
Developing within the D&D universe imposed many restrictions, and adapting the Fifth Edition rules for a video game is a complex endeavor.
The studio explored various combat mechanics, but they often clashed with the rigid ruleset of D&D 5e.
Our ambitions are set high, and we are determined to innovate. This means we might face setbacks as we test new ideas, but we are excited to see where this journey leads.
A definitive launch date for the next Divinity title has yet to be established, though Larian is considering an Early Access rollout.
Source: iXBT.games
