“We’ve observed a clear shift in player preference toward titles that offer a smooth, rewarding progression cycle where leveling never feels like a tedious obligation,” Wakahara explained. He added that while the industry has perfected the art of rewarding specific player actions, Capcom remained steadfast in ensuring that core combat remains both mentally stimulating and mechanically deep.
The developers emphasized a crucial distinction: making a game convenient is not the same as making it easy. Combat hasn’t been watered down for the sake of speed. Instead, game director Kenji Oguro noted that the most memorable gaming moments often stem from “winning by the skin of your teeth,” a feeling the team worked hard to preserve through tactical complexity.
We will see if this balance hits the mark when Monster Hunter Stories 3: Twisted Reflection arrives on PC, PS5, Xbox Series X|S, and the upcoming Nintendo Switch 2 on March 13, 2026.
In a surprising show of skill, early players of the free demo are already defeating the game’s toughest optional bosses, despite being restricted by a level 10 experience cap.
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Source: gamesradar.com


