Highguard was “doomed” from its first trailer, says indie veteran, but the developer is still in denial about making a “bad game”



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Adrian Chmielarz, the creative lead at The Astronauts—known for Witchfire and The Vanishing of Ethan Carter—contends that Wildlight Studios’ Highguard was fundamentally flawed and lacked the competitive edge needed to survive today’s saturated market.

Responding to a public statement by former Highguard tech artist Josh Sobel, who noted that internal sentiment before launch was overwhelmingly optimistic, Chmielarz reflected on the industry’s recurring “mystery.” He questioned how projects involving hundreds of people and years of development can reach completion without anyone acknowledging they are simply not working.

Chmielarz offered a more blunt assessment. “You have developers who still cannot accept that the game itself missed the mark,” he stated. “Instead, they blame ‘gamer culture,’ The Game Awards, or provocative influencers for its downfall.”

On that specific point, Sobel noted that it is nearly impossible to determine if the launch would have fared better without the intense scrutiny following their trailer at The Game Awards.

He concluded by asking whether this stems from “toxic positivity” or a deeper structural failure in large-scale development. Chmielarz, formerly of People Can Fly (Bulletstorm, Painkiller), speaks from a long history of high-octane development experience. While Highguard certainly faced its share of bad-faith criticism, it also struggled to find a foothold in a genre where even excellent titles often fail to survive. Tragically, the fallout has been severe, with most of Wildlight’s staff now facing layoffs.


 

Source: gamesradar.com

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