Microsoft confirms 12 teraflop goal for Xbox Series X

We now know much more about what’s contained in the Xbox Series X.

Microsoft has simply outlined quite a few technical particulars for Xbox Series X. In a blog post, the platform holder revealed a top level view of the Xbox Series X specs.

First, the corporate confirmed the Xbox Series X GPU is focusing on 12 TFLOPS of computing energy, according to the recent AMD leak. The GPU can be based mostly on AMD’s RDNA 2 structure, and the CPU is constructed on Zen 2.

The firm says the GPU is twice as highly effective as Xbox One X, and over eight occasions that of the unique Xbox One. But Microsoft isn’t simply bringing it on the {hardware} entrance alone; the platform holder can also be investing in quite a few applied sciences in software program that ought to give it an edge.

Today’s weblog confirms each Variable Rate Shading (VRS) and Hardware-accelerated DirectX Ray tracing. The former permits the GPU to give attention to processing what’s really on display and well handle sources. The latter confirms that ray tracing can be powered by the {hardware} via DirectX.

Thanks to the addition of the SSD, Xbox Series X helps you to suspect and resume a number of games at a time, an improve over the present implementation. Games also needs to be extra responsive on Xbox Series X due to Microsoft’s Dynamic Latency Input (DLI) tech, which reduces wi-fi controller enter latency via a propriety wi-fi protocol.

This is additional enhanced with the arrival of HDMI 2.1, a regular that carries each Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR), elemenating tearing in supported games and making certain that TVs all the time activate ‘Game Mode’ when an Xbox Series X is connected.

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