Storms, dragons, and the Vampire Coast: tour the world of Total War: Warhammer 2

Total War builders Creative Assembly have said that they are being extra bold with the rest of their Warhammer trilogy after the success of the primary, and based mostly on this flyover of the sequel’s marketing campaign map, they weren’t kidding. It does not even cowl Naggaroth or the Southlands, and but its scale and degree of element is fairly spectacular.

Learn who inhabits these lands in our breakdown of Total War: Warhammer 2’s races.

Prince Tyrion near LothernWe start by flying over the High Elves’ sacred island of Ulthuan, and the beginning place for one among their two legendary lords. That’ll be Prince Tyrion, the elves’ best warrior and common, sitting fairly in Ulthuan’s capital of Lothern and surrounded by different elven factions. The Great Vortex swirls over the Isle of the Dead in Ulthuan’s centre, draining magic and chaos out of the world – stabilising or disrupting this by a collection of magical rituals is, as we all know, the target for Warhammer II’s marketing campaign.

The White Tower of Hoeth, the repository of elven magical data, is one other of Ulthuan’s noteworthy landmarks. Like different lore-crucial settlements within the authentic sport, we will in all probability anticipate it to have a strong distinctive constructing. Maybe The White Tower itself, I dunno.

The White Tower of Hoeth

We comply with a solar dragon as we fly over the mountains and sweep round outer Ulthuan. Note the varied flags over totally different elven armies: High Elves like to bicker, a lot so query of succession triggered an enormous civil battle and created the evil Dark Elves. It’ll be attention-grabbing to see if this fondness for politics is mirrored internally, however, true to kind, the narrator informs us that the High Elves can collect intelligence on their exterior buying and selling companions.

We head over the ocean towards Lustria subsequent, and get a take a look at the storms and reefs that can threaten your waterborne voyages. Lots to debate right here, together with some returning factions from the primary sport: most certainly, we’re trying on the Vampire Coast, the realm of the mad vampire Luthor Harkon. Further inland, we see a Greenskin camp. Though we hear that the returning armies received’t have a stake within the Vortex marketing campaign, you’ll be capable to ally with them, if you want.

The Vampire Coast

As we fly deeper into Lustria we get a fast take a look at new rogue armies – which, we hear, will combine models from totally different races – and the ruins of misplaced cities, which you’ll raid for artefacts, or construct new cities upon. 

We see a pair extra legendary lords, and it is clear that CA wish to differentiate the sport’s campaigns even additional based mostly in your alternative of chief. Tyrion’s brother, the archmage Teclis, begins on the Turtle Isles off the coast of Lustria, remoted from his elven kin, and thus faces a really totally different set of marketing campaign challenges.

Much just like the elves, the Lizardmen leaders are cut up between may and magic: Lord Mazdamundi, mightiest of the residing Slann mage-priests, sits in meditation, whereas the Saurus warrior-lord Kroq-Gar is off to combat an elven military meddling with one among his folks’s sacred websites.

Kroq-Gar marches on the Fallen Gates

And there endeth the tour. Not dangerous, contemplating we solely noticed two of its 4 areas. We mentioned loads of this with CA at E3, so examine again quickly for some contemporary particulars.

 
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