You wait actually many years for a good Mega Man PC port, and would you consider it – nineteen of them flip up directly, one among them model new! Mega Man 11, launched at present, caps off Capcom’s deluge of old-school platform shooters that includes their iconic Blue Bomber. The first since 2010, this one gives acquainted platforming with a contemporary cel-shaded 3D look and a few new choices to ease gamers unused to ‘NES hard’ games into the enjoyable. Oh, and bullet time – take a look at the launch trailer beneath.
Mega Man 11 doesn’t repair what isn’t damaged. You’ve nonetheless acquired your selection of eight preliminary phases with their very own bosses, every of which gives you with a useful new weapon. There’s cute little enemies in invincible development helmets, Dr Wily planning nefarious robo-crimes and just one little blue robotic boy who can save the day. Still, it has some new concepts, largest is the Double Gear system – you overheat Mega Man to both enhance your pace (bullet time), enhance firepower or activate a once-a-level tremendous enhance, greatest used to stylishly end off bosses.
While I’ve but to play this and possibly gained’t get spherical to it this weekend – my backlog is the stuff of legend – phrase from my Mega Man fan-pals is that Capcom have nailed it. They’ve experimented and fumbled with the collection earlier than (see the later Mega Man X games), however this one seems to be to have that elusive mix of difficult platforming, intelligent enemy placement and a number of options to every shooty-jumpy sequence. It ought to even be accessible to newcomers, due to an improve system and a straightforward mode with fewer deathtraps. Plus a tougher mode for mad people.
It looks like Capcom have lastly redeemed themselves on PC, however allow us to always remember their authentic sin – the hell that was Mega Man for DOS.
Mega Man 11 is out now on Steam and Humble for £25/€30/$30.