
Sundberg launched Liquid Swords in 2020; the studio’s website previously stated an ambition to grow to 100 employees — “our optimal number for zero‑nonsense game development” — by early 2024. In February 2025 the company announced the “deeply regrettable” step of reducing staff before formally revealing what it describes as “a narrative‑driven, open‑world, hardboiled AAA revenge story, built and developed in Unreal Engine 5,” which appears to be the project hinted at in this teaser. Read the studio’s statement.
Based in Stockholm, Liquid Swords highlights a no‑crunch culture on its site — “Let’s say that again, no crunch!” — and even showcases a display of Air Jordans in its meeting room as a bit of studio personality. See the photo on X.
Alongside the clip, Sundberg shared a short mission statement on X: “Be accountable. Work hard. Be human. Win.” It’s a terse creed that could have been lifted from a Mad Max Payne‑style playbook. View the post.
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Source: gamesradar.com

