
The complimentary Los Sueños Stories update is now available! Continue reading for detailed changelogs, including bug fixes, four new weapons, two missions, an enhanced difficulty system, animation alterations, audio improvements, and more.
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Resolved issue where suspects couldn’t exit surrender without direct line of sight from the player.
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Adjusted rarity of fake surrenders to intended levels.
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Corrected civilians not approaching the player after completing the Bring Order to Chaos objective.
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Addressed various suspect fleeing behavior issues.
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Fixed several issues with suspect hiding behavior.
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Resolved issues with suspect suppressing fire behavior.
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Ensured morale increase for suspects picking up weapons from caches.
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Fixed inability of suspects to surrender while inside and under the influence of CS Gas.
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Addressed AI flashlight detection problems.
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Fixed execute command queue interruptions.
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Resolved priority issues with suspect weapon retrieval.
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Fixed tablet closure issues.
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Corrected attachment/NVG icons not updating on the bottom left.
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Enabled full cycling through customization styles carousel on gamepad.
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Enabled full cycling through mission selection carousel on gamepad.
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Resolved overlapping UI text in various languages using gamepad settings.
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Fixed exfiltration prompt text overlap on gamepad.
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Corrected text fitting issues within UI elements in specific languages.
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Removed unnecessary scroll bar from armor selection.
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Fixed subtitle language carousel selection errors.
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Resolved missing localization issues.
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Addressed font problems in various languages.
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Fixed occasional incorrect preset names for the entire team in the loadout menu.
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Corrected multiple audio files highlighting on the tablet with a gamepad.
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Fixed UI issues on ultrawide screens.
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Adjusted mission type display to avoid showing “Barricaded Suspects” exclusively.
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Resolved optic order inconsistencies for certain guns.
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Addressed UI issues from increased UI scale.
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Minimized TP-1E clipping through various shirts. (Dark Waters)
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Corrected discrepancies in item descriptions.
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Resolved QSM/ambience issues across levels.
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Corrected TOC non-notifications for bombs/traps on a certain level.
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Fixed unintended ambience in transitions.
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Added footstep sounds to missing animations.
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Addressed bullet snaps cutting off at high fire rates.
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Ensured footstep sounds playback on all materials.
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Corrected SWAT voice delay effects over distance.
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Fixed sound occlusion/attenuation errors.
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Updated SWAT mask radio effect.
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Corrected SWAT VO securing weapon caches.
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Resolved SWAT reportable line issues.
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Added missing water leakage audio for aquariums/water dispensers.
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Corrected mission selection sound inconsistencies.
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Addressed VOIP functionality during mission selection and loadout phases.
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Corrected character footstep sounds usage.
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Added foley audio to animations missing them.
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Addressed potential UI sound issues.
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Fixed outdoor reflection probe anomalies.
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Resolved weapon foley interruptions by gunfire.
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Corrected subtitle files to sync with audio.
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Resolved missing ricochet sound layer issues.
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Ensured trap audio plays on wire cut completion.
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Addressed minor animation glitches during loadout selection.
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Corrected door-kicking animation issues.
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Fixed SWAT AI concerns when shield bearers operate doors.
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Resolved chemlight drop animation bugs.
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Fixed grenade throwing animation lockups.
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Resolved backward skipping crash issues.
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Fixed audio persistence on the loading screen during replay viewing.
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Addressed missing throwable VFX issues.
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Corrected replay timeline crashes.
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Fixed replays displaying incorrect time/date.
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Enhanced destructible consistency throughout all levels.
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Adjusted Level of Detail (LODs) across performance levels; ongoing improvements are planned.
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Resolved AI clipping issues through level geometry while hiding.
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Corrected various training progression issues.
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Addressed mismatched skin tones among characters.
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Fixed shooting range targets with erroneous button colors.
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Addressed window dirt decal issues upon being shot.
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Corrected footstep audio on characters.
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Fixed non-spinning fans.
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Added missing footstep sounds for certain civilians.
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Fixed vanishing hedges upon flashbang impact.
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Corrected delay in combat music activation.
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Resolved minor collision issues.
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Fixed missing briefing audio file naming.
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Addressed evidence clipping through debris piles.
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Prevented trap spawn on doors with thick frames.
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Fixed incorrect footstep event usage by enemies.
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Fixed briefing audio description omissions.
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Corrected evidence falling through the floor in certain level areas.
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Fixed Gerard’s inability to exit surrender when unattended.
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Resolved minor collision issues.
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Fixed window blocking grenades despite broken glass.
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Fixed floating car signs post-window destruction.
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Updated water visual effects (VFX).
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Resolved NPC dialogue activation issues.
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Addressed missing briefing audio descriptions.
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Corrected minor collision anomalies.
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Fixed repeating OST elements in the ending loop.
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Resolved physics issues causing weapons to fall through floors.
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Fixed absent friendly fire penalty on helicopter shots.
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Adjusted peeking mechanics on double doors.
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Addressed client crashes on exiting multiplayer lobbies.
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Fixed performance problems related to wedges.
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Ensured wedges move with doors during breaches.
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Corrected rigging issues in older characters.
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Fixed GPNVG overlay stretching on ultra-wide screens.
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Resolved partial XE Sight crosshair disappearance when crouching.
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Corrected overly shiny blood visuals at times.
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Fixed attachment activation delay in multiplayer.
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Addressed stun animation blending issues.
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Fixed taser hit registration problems in multiplayer.
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Resolved shield bashing issue with 509 pistol equipped.
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Fixed gamepad aim assist-related crashes.
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Corrected breaching shotgun use on chain-link fence doors.
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Addressed client pistol disappearance post-arrest cancellation in multiplayer.
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Fixed laser/flashlight alignment during low/high readiness.
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Corrected multiplayer lobby joining issue during the ready countdown.
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Fixed players spawning within each other in 5-player lobbies.
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Resolved improper laser attachment appearances at low/high FOVs.
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Ensured explosive vests of incapacitated civilians detonate correctly.
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Fixed toggle ADS issues preventing gamepad ADS use.
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Addressed rare SWAT AI evidence crash scenarios.
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Introduced new difficulty system with scalable AI difficulties: Casual, Standard, or Hard. Players can select before each mission or in commander mode.
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Implemented suspect squad behavior dynamics like Rally, Support, Attack, and Retreat, applicable on Standard/Hard modes.
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Reworked experienced suspect behavior in Standard/Hard difficulties to switch between semi-auto and full-auto fire based on distance.
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Added suspect weapon cache system where appropriate.
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SWAT AI prowess varies with difficulty: more opportunities for engagement on Casual, heightened combat effectiveness on Hard compared to Standard.
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Ready or Not is now compatible with PlayStation 5, Xbox Series X/S, and the Epic Games Store.
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Enhanced aim assist functionality for gamepads.
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Introduced PC-console crossplay option.
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Discover more about Ready or Not crossplay here: Cross-play in Ready or Not – VOID Interactive
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Added ability to modify weapon field-of-view separate from world/scene field-of-view.
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Enhanced GPU and CPU performance on all levels.
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Improved sound manager performance.
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Further optimized various customization assets.
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Compressed and optimized game file sizes, reducing disk install size.
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Introduced new SWAT locomotion animations.
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Improved ragdoll physics.
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Enhanced animation-related performance.
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Added new animations for SWAT restraints, door-kicking, and chemlight deployment in first person view.
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Updated animations for a civilian girl in ‘Twisted Nerve.’
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Added outfits to characters in ‘A Lethal Obsession,’ ‘Narcos,’ and the ‘Hide and Seek’ mission.
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Dismemberment restricted to living characters; worked on decaling effects.
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Refined character model optimizations.
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Optimized visual effects utilizing a newer particle system (Niagara).
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Integrated immersive raindrop VFX affecting first-person views in outdoor rainy areas.
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Improved fog effects on Carriers of the Vine.
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Enhanced VOIP for increased realism, featuring surroundings-based echo and reverb.
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Integrated 5.1 mix option.
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Updated foley sounds for specific weapons and improved SWAT movement foley effects.
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Upgraded indoor and outdoor reflection probes for better audio accuracy.
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Optimized various sounds with Quantum Sound Manager.
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Updated audio for selected weapons and grenades.
New Firearms Introduced:
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M32A1 rotary grenade launcher with CS Gas/Flash variants.
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MKV .50AE pistol.
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TRPL less-lethal pepperball pistol.
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590M magazine-fed pump-action shotgun.
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Players can now view their personal stats dashboard encompassing skills, completion, and weapon mastery metrics.
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Compare metrics with friends for some friendly competition.
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Reworked visual design of gamepad-focused Equipment and Command wheels for enhanced usability.
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Gamepad users may opt for the traditional Command list menu with customizable button layouts.
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Enabled evidence outline setting by default.
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Integrated new difficulty system that adapts player challenges in quickplay, multiplayer, and Commander Mode.
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Added new achievements, some requiring specific difficulty modes.
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Trap quantity and types vary with selected player difficulty. Higher difficulties increase trap lethality.
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New Missions Introduced:
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Stolen Valor: Locate a missing officer in an apartment within Roller territory.
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Hunger Strike: Investigate a gang conflict at a local Los Sueños fast-food franchise, Chicos.
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The game might crash when restarting or returning to station mid-mission in quickplay.
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PC audio devices may default to a muted state upon joining a game.
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Workaround: Reselect audio device in settings or adjust Windows settings. Disabling unused inputs may also help.
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In rare cases, VOIP may loop until the session restarts.
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Microphone disconnections/reconnections may occasionally cause VOIP issues.
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Certain SFX don’t occlude correctly.
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Certain UI buttons fail to produce audio.
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Weapon foley may sometimes result in doubled audio for clients.
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Bullet casing SFX may fast-fire at low framerates.
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Audio for some destructible elements might not play.
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Some Turkish translations have minor issues in the Command Wheel/SWAT Cam/Loadout Renaming.
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Ironman Mode settings may not save if toggled off while selecting difficulty.
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Precise ‘C’ grade on Gas doesn’t contribute to “The War” achievement.
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Potential crashes in singleplayer quickplay when restarting before mission completion; fix is scheduled.
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Controller layout options have minor untranslated texts in other languages.
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Occasionally shotguns can cause friendly fire in Casual difficulty.
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PC mission quit/cancel button not translated into all languages.
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Some mission objectives lack translations in all languages.