Left 4 Dead Blog from 2020-10-14 23:14:00

October 14, 2020 – L4D Team

An update has been released for Left 4 Dead 2.

Last Stand:
– Fixed ammo pile in Junkyard not spawning on second round of Versus.
– Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

Survival:
– Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
– Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

Tank Run:
– Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
– The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

RocketDude:
– Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
– Added support for custom playground maps ( a guide will provided by ReneTM ).
– Fixed players not instantly dying when jumping into c14m1 safe room water area.
– Fixed players not instantly dying when jumping into c14m2 finale water.
– Lowered slow motion probability from 10% to 5% as requested by many players.
– Fixed RocketDude decals sometimes not showing up.
– Fixed new best times not saving.
– Added Start and finish textures.

Other:
– Updated several Mutations to fix the issue where the weapons in Whitaker’s Gun Store weren’t being removed or converted.
– Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
– Fixed tanks spawning before the finale on No Mercy 5.
– Fixed a few stuck Special Infected issues on survival maps.
– Fixed setting the input mode to joystick/Steam Input.
– Increased command limit before causing a disconnect.
– Fixed some reported model crashes.

Source

Read also