Left 4 Dead 2

Left 4 Dead 2

Latest update news, announcements and helpful guides for Left 4 Dead 2

Got the Blues? US TOO! 💙 from 2025-05-14 19:16:00

Left 4 Dead 2

Shift into Something Blue-tiful😎 👮🏻‍♂️HECU Collective Update! The HECU Collective is hard at work on new chapters for Black Mesa: Blue Shift. While you wait, their latest update shares their current progress, screenshots, behind the scenes animations and audio. Want to know more about what’s coming? Check out the full details on ModDB 🔴LIVE TODAY...

Portal 2 Update from Left 4 Dead 2 – Update

Left 4 Dead 2

An update has been released for Left 4 Dead 2. – Quick Match option for all modes allows players to prefer “Official Servers Only” or “Any Servers” – Added localized UI and subtitles for Vietnamese – Increased string commands per second limit to fix some false disconnects – Prevent manually initiating some talker responses that...

Left 4 Dead 2 – Update from 2020-12-18

Left 4 Dead 2

An update has been released for Left 4 Dead 2. Fixed survival stats getting reported during demo playback Fixed response rules “campaign” criteria not recognizing DLC campaigns Enabled stats reporting for CS weapons Fixed some caption colors Updated Spanish translations Fixed talker typo Script Functions: “ForceVersusStart” to force start the versus round. “ForceSurvivalStart” to force...

Left 4 Dead 2 – Update from 2020-12-08

Left 4 Dead 2

An update has been released for Left 4 Dead 2. Script: Global: “LocalTime” Fills out a table with the local time Player: “IsSuppressingFallingDamage” returns true if falling damage is currently suppressed for the player Run optional script “response_testbed_addon.nut” for all active addons Don’t report addon file collisions for “sound.cache” Other: Fixed talker typos Minor fixes...

Left 4 Dead 2 – Update from 2020-12-01

Left 4 Dead 2

An update has been released for Left 4 Dead 2. Script additions: Added “Inflictor” field to damage table for “AllowTakeDamage” Director function “WarpAllSurvivorsToCheckpoint” Director function “WarpAllSurvivorsToBattlefield” Director function “WarpAllSurvivorsToFinale” Other: Updated RocketDude mutation to version 1.7. Fixed some typos in talker scripts. Source

Left 4 Dead Blog from 2020-11-04 02:14:00

Left 4 Dead 2

November 3, 2020 – L4D Team An update has been released for Left 4 Dead 2. – Fixed The Last Stand’s Village Scavenge map not having any weapons. – Recompiled common infected materials to fix visual errors on Linux. – Removed alarm glass from a non-alarm car. – Fixed Special Infected being able to trigger...

Left 4 Dead Blog from 2020-10-21 21:26:00

Left 4 Dead 2

October 21, 2020 – L4D Team An update has been released for Left 4 Dead 2. – Fixed a crash when decoding bones. – Fixed a mesh error when drawing the crosshair with colorblind mode active. – Fixed a double-add of the client shadow manager restore function. – Fixed mode-only addons sometimes getting removed on...

Left 4 Dead Blog from 2020-10-14 23:14:00

Left 4 Dead 2

October 14, 2020 – L4D Team An update has been released for Left 4 Dead 2. Last Stand: – Fixed ammo pile in Junkyard not spawning on second round of Versus. – Fixed exploit where the trigger used to quiet the Director could be activated after the finale started. Survival: – Fixed an issue where...

Left 4 Dead Blog from 2020-10-02 19:47:00

Left 4 Dead 2

October 2, 2020 – L4D Team An update has been released for Left 4 Dead 2. – Fixed “New Haircut” achievement to not allow club-type melee weapons. – Additional prevention of getting disconnected when spamming the scroll wheel. – In Survival mode, if a special infected reports as stuck for more than two minutes it...

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