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“If we aren’t in a position to ensure a high-quality launch on a specific platform, we simply won’t do it,” Duncan explained. “Internal discussions often lead to the conclusion that if we can’t do right by those players immediately, it’s better to delay the release. Ultimately, it’s a matter of resources. Teams aren’t infinite, and we want to ensure we do the best possible job for every game on every platform.”
Source: gamesradar.com

