Kingdoms of Amalur finds new life after 6 years of authorized drama

THQ Nordic has acquired the Kingdoms of Amalur IP from 38 Studios, alongside the rights to the broader mission ‘Amalur’, which was primarily based on the studio’s deserted MMORPG ‘Copernicus’.

THQ Nordic introduced it was ‘proud’ to have acquired rights to the sequence. Kingdoms of Amalur was created by best-selling writer R.A Salvatore, Spawn creator Todd McFarlane and Ken Rolston, the lead designer of the Elder Scrolls IV: Oblivion.

The solely game within the sequence, Kingdoms of Amalur: Reckoning was launched in February 2012, and was arguably overshadowed by its shut launch to Skyrim, which dominated the RPG scene. However, Kingdoms of Amalur: Reckoning was nonetheless met with a largely optimistic reception, with a 9/10 ranking on Steam and 81% on Metacritic

 

This comes as nice information to followers of the sequence, as many had considerations the Kingdoms of Amalur sequence was unlikely to revive following 38 Studios’ fast chapter in 2012, which noticed the studio owing a $75 million funding to the state of Rhode Island. The case lasted for an extra 4 years, lastly settling in 2016, although the studio made no makes an attempt to reform after the lengthy authorized investigations.

What kind the Kingdoms of Amalur world will return in is all the way down to THQ Nordic for now, although many consider a MMO may very well be on the playing cards primarily based on the extra rights the studio have acquired. Amalur was all the time meant to be a precursor to an MMO, so it could be fairly the story of a Phoenix Rising from the ashes if, greater than six years after the studio closed, the mission codenamed ‘Copernicus’ was revived.

 
Source

Kingdoms of Amalur: Reckoning, рпг

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