J.J. Abrams’s Bad Robot varieties video games division

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Bad Robot, the manufacturing firm of J.J. “I make every show and movie starting with ‘Star’” Abrams, have formally opened a video video games division. They have dabbled in video games earlier than, together with collaborating with Valve on Team Fortress 2’s Pass Time mode and with ChAIR on the still-unseen Spyjinx, however now they’re actually going for it. Video video games are a very good match for JJ: they share the identical wild lust for exaggerated lensflare results. What makes this most fascinating is that the inventive director of Bad Robot Games is Tim Keenan, the creator of fantastic low-fi sci-fi horror Duskers.

The plan, as Hollywood Reporter stories, is to make large-scale and “indie” video games for PC, consoles, and pocket telephones. They haven’t introduced any particular video games or something, however Tim Keenan’s involvement definitely piqued my curiosity.

Duskers is improbable horror, as our Brendy’s Duskers review defined, doing so much with so little as we sit behind a pc terminal sending drones to raid derelict spaceships and keep away from unseen alien horrors. I’m curious to see what Keenan does subsequent.

Bad Robot’s video games division is headed by Dave Baronoff, who’s been answerable for their video games dabblings since 2006. Hey, keep in mind how Portal 2 got here with a walk-aroundable in-game trailer… thing for J.J.’s film Super 8? That was bizarre. J.J. and Valve’s Gabe Newell have talked about a Portal film too.

Bad Robot Games is fashioned in partnership with Tencent, the Chinese conglomerate spanning so very many industries – who additionally personal Riot Games, maintain most of Path Of Exile’s studio Grinding Gear, and have smaller stakes in such firms as Activision Blizzard, Epic Games, and Ubisoft. Their fingers are in an amazing many gaming pies. Warner Bros. are a minority investor in Bad Robot Games too.

“I’m a massive games fan, and increasingly envious of the amazing tools developers get to work with, and the worlds they get to play in,” Abrams mentioned. “Now we are doubling down on our commitment to the space with a unique co-development approach to game making that allows us to focus on what we do best, and hopefully be a meaningful multiplier to our developer partners.”


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