Horror game Lost In Vivo undergoes a midnight metamorphosis

All screenshots courtesy of Dillon Rogers.

Lost In Vivo is a first-person horror game launched final month by Akuma Kira and clearly influenced by Silent Hill. You discover darkish tunnels, clear up puzzles, struggle unfamiliar beings and seek for your lacking canine. That’s spooky sufficient by itself, however final evening Gloomwood developer Dillon Rogers and Dusk developer David Szymanski obtained greater than they bargained for – fairly actually – whereas enjoying via the game. They tried enjoying it after midnight, and it reworked into one thing else solely. Below, a trailer and a peek on the strangeness that was uncovered within the evening.

Rogers was sharing his ideas on Lost In Vivo as he performed via it, collating them in this Twitter thread here. While not too enthralled by its fight, he praised the game for its glorious sound design, and gradual evolution from what appears to be a strolling sim right into a Silent Hill-esque motion horror game. The aesthetic of the game appears fascinating too – unfiltered however specular-mapped textures, wanting concurrently tough but sharp. It feels extra detailed than PSX graphics, however extra angular than PlayStation 2 – an odd beast. But even that fashion adjustments at midnight.

As Rogers returned to the game after coming into the witching hour, he was greeted by a completely new and noticeably glitchier title display screen.

The game had was some form of roguelike-inspired horror game with a darkish, mystical spin as an alternative of contemporary city decay. Magic swords, darkish dungeons, oddly twisted tunnels and gazing faces. Just think about being the individual to encounter this – apparently there’s no point out of this unusual alternate game on the Steam discussion board for Lost In Vivo, both.

Totally regular.

Haunted? Nah.

An hour later, Rogers quits the game and returns, solely to search out all of it again to regular, as if nothing unusual had ever occurred. This isn’t the primary time a game has carried out unusual, spooky or foolish issues on the stroke of midnight (Dungeon Keeper reminded you that curses have been half worth throughout witching hour, for example), however it’s most likely among the many most formidable. A complete second game hidden away in there, obtainable for just one hour each evening? That’s the form of darkish secret that makes my coronary heart beat sooner. Who is aware of what else might be lurking on the market.

Lost In Vivo is out now on Steam, Itch and Game Jolt for £9.29/€9.99/$11.99.


Source

Akuma Kira, David Szymanski, Dillon Rogers, Lost In Vivo

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