Honey is No Longer Edible: Major Manor Lords Update Revamps Key Gameplay Mechanics and Replaces Deer

Honey is No Longer Edible: Major Manor Lords Update Revamps Key Gameplay Mechanics and Replaces Deer

The developers have significantly overhauled numerous core gameplay elements.

The creators of the medieval city-builder Manor Lords have deployed a massive update packed with transformative changes. Previously available only for beta testing, the patch has now transitioned to the game’s main branch for all players to experience.

  • The nutrition system has been completely restructured; food is now categorized into distinct groups, including vegetables, meat, fish, and animal products.
  • Requirements for residential burgage plots have been refined — elevating a plot now demands a wider variety of food from different categories. According to the developers, this “encourages the development of a more diverse and realistic diet” for the peasantry.
  • Orchard options have expanded — in addition to apple trees, players can now cultivate pears and quinces.
  • The generic “vegetables” category has been split into specific crops: cabbage, carrots, and beets.
  • “Fish” is now divided into two types: carp (harvested from ponds) and eels (caught in rivers).
  • To enhance historical authenticity, deer in the forests have been replaced with “small game.” This new resource also provides a steady supply of hides.
  • Honey is temporarily removed from the consumption cycle. It will be assigned a new specialized purpose in a future update, but for now, it remains purely a commodity for trade.
  • The manor and castle construction system has been upgraded, offering players more granular control over layout planning. Each module can now be individually improved, and defensive platforms can be attached directly to castle walls.

Slavic Magic, Hooded Horse

To provide a more strategic and stable experience, the developers have stripped away several RNG-dependent mechanics in favor of deterministic logic. This ensures that resource yields and farming outputs are far more predictable, allowing for better long-term planning.

A more immersive development bonus system is currently being implemented. At each stage of a settlement’s growth, players will need to make logical, consequential choices that reflect the natural evolution of a medieval village. While the system is still “in progress,” a selection of the final planned perks is already available for use.

The comprehensive patch notes for the Manor Lords December update can be viewed at the following link.

 

Source: iXBT.games