Hellpoint is an motion RPG the place Dead Space meets Dark Souls, out now


Alright, Dark Souls followers. You know the drill. Hellpoint is an optionally-cooperative “intense action RPG”. It’s all gloom and shortcuts, and it’s out proper now. For some cause builders Cradle Games aren’t billing it as a Souls ’em up however I’m onto them.

Regardless, it may very well be neat. You’re poking round a sci-fi citadel gone unhealthy, now “overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods”. I wouldn’t name it a looker however I nonetheless like what I see.

I’ve a weak point for universes that mash up magic and tech in attention-grabbing methods. In Hellpoint you’re an “organically printed” warrior tasked with unraveling an extra-dimensional apocalypse involving cultists, which counts. It’s a bit like if Dead Space went ham on wizards.

That citadel is the principle draw, with this line about “a massive interconnected world” sparking my Souls comparability. Many games have tried to do intelligent intricate shortcuts, however none have matched origi-Dark Souls – a minimum of according to Brendy (RPS in peace). Perhaps this will step as much as the plate/knock down the ladder/pull the gate lever.

When it involves biffing, the fight does look speedier than Souls. The devs say that each weapon has “unique special abilities that unlock as you use them”, and boast about dynamic occasions “such as boss appearances” and “horde assaults”. Could be cool, may very well be infuriating. Could be each.

I do like a number of the monster design, exterior the genero-zombies. I even have a weak point for gribbly purple beasties.

You can seize Hellpoint from Steam for £28/$35/€30


 

Source

Cradle Games, Hellpoint

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