

According to Malmborg, strictly adhering to a “meta” ensures that every mission starts to feel identical. “If you limit yourself to a tiny subset of the arsenal, the experience becomes stagnant. You aren’t using a toolbox; you’re using a single wrench, and you will eventually get bored. Then, the demand becomes: ‘Buff everything else so I can maintain my power fantasy,’ often at the expense of everyone else’s experience.”
Discussing Arrowhead’s philosophy on game balance, Malmborg emphasized the need for a middle ground. “At some point, we have to find that sweet spot where the game feels right and stick to it,” he said. “We’re trying to achieve a state of balance precisely to avoid the negative side effects of a fractured meta.”
“The warning signs usually only become obvious when the community becomes hostile,” Malmborg concluded. “That’s when people start saying, ‘This used to be such a great community, but now it’s just toxic.'”
While High Command might be losing patience with our performance on volcanic worlds, at least fans can look forward to the potential return of the Killzone collaboration.
Source: gamesradar.com


