It’s good to see Microsoft and 343 Industries being so open about Halo: The Master Chief Collection’s progress. No want to fret about spoilers, or embargoes, or something that typically accompanies trendy game improvement. Their month-to-month Halo blog digs pretty deeply into what they’ve been engaged on. Reading this month’s, I discovered that marketing campaign progress will carry over between platforms, they’ve ported a unprecedented variety of customized maps from their in-game editor, and simply what specs you’ll must hit the magic variety of 52 FPS.
Though there are at present no plans to assist PC and Xbox gamers enjoying collectively, which they need to so I can play with my dad, they’ve made progress appropriate between the 2. So it doesn’t matter what platform you play on, level-to-level progress carries over. It’s not transferring entire saves over, so that you received’t be protecting mid-level progress between the console and PC, however it’s nonetheless a pleasant factor to have.
One factor console Halo has in spades is customized games made by the neighborhood. This is being drafted throughout from Microsoft’s servers to be playable on the PC, which provides as much as “over 6.6 million maps and 2.6 million game types from Halo 3, Halo: Reach, and Halo 4.” The preliminary PC launch received’t have Forge, however you’ll have the ability to entry any shared content material that others have made.
They dropped a useful infographic on the present specs required to get the game working at an honest lick. There’s nothing egregious on this in any respect, so when you’ve got 8GB of RAM and a GeForce GTS 450 you possibly can hit 52-54 FPS.
Despite not having been invited to any of the PC exams, one among which is happening proper now, I nonetheless have a spot in my coronary heart for the collection. The authentic Halo might be the primary game I’ve ever seen my dad get correctly into, and he nonetheless buys the most recent game each time it’s launched. When it arrived on PC in 2003 I spent a superb yr dedicated to the multiplayer. So although there’s nonetheless no launch date for this on PC, I’m simply completely happy figuring out we’re getting it.