I think when things calm down a bit more and I’ve calmed down a bit, I’ll have some ideas for DLCs and sequels, and I want to do them. Nothing has been decided yet, so I can’t tell you anything more.
Such statements in the press presumably mean that no additional content is planned for this single-player title yet, while following a game is something that is often scheduled by publishers and development studios. Should we see a desire to put pressure on Bethesda Softworks so that the players and the community react? Is this a subtle way to take the temperature? Still, Ghostwire Tokyo is a game that thinks outside the box and this risk-taking deserves to be highlighted. In the meantime, many other players are hoping for a release on Xbox consoles, especially since Bethesda was acquired by Microsoft recently and a later release in the Xbox Game Pass is not impossible. Wait and see as they say.