There’s an extended, darkish future forward of Scott Cawthon and his Five Nights At Freddy’s sequence. In a blog-post on Steam today, the creator of the teenager jump-scare horror phenomenon introduced all the pieces he may talk about relating to the way forward for the sequence. There’s an upcoming VR game made in collaboration with Steel Wool Studios, an Augmented Reality game (presumably just for telephones), and a brand new free game deliberate referred to as FNAF: Into Madness at the moment on the drafting board, however nonetheless, good of him. Plus, a big-budget game, though nonetheless additionally solely within the planning part.
I admit that I really like the sound of FNAF in VR. Cawthon mentions a sequence the place you’re attempting to restore an animatronic. Given that anybody who has performed these games is aware of being in the identical room as considered one of this stuff is virtually nearly as good as being useless, that’s going to be particularly nerve-wracking then you definately’re elbow-deep in its mechanical guts. Steel Wool have some expertise with VR games, with them at the moment engaged on Warhammer 40,000 board-game to VR adaptation The Horus Heresy: Betrayal At Calth, however a tactile horror game appears far tougher.
Ultimate Custom Night went some bizarre locations. Credit to “ZAMASU” for assembling this weirdness.
As for the free game talked about, Into Madness, it’s nice to see him doing extra stuff ‘just for fun’. Even after the sequence grew to become hyper-popular and certain worthwhile past his wildest desires, Cawthon has continued releasing smaller games at no cost. The most up-to-date was Ultimate Custom Night, a seemingly messy mashup of all of the challenges within the sequence so far, however (as is the character of FNAF) additionally acts as a spooky, fractured epilogue to the sequence to this point. The undeniable fact that there’s extra free stuff deliberate whereas he’s understanding a ‘AAA’ FNAF game with a bigger studio is uncommon certainly.
Cawthon’s discuss concerning the upcoming FNAF film (to be directed by Harry Potter and Home Alone’s Chris Columbus) really provides me hope for it. For starters, Cawthon himself is writing the script for the movie. Not so uncommon when you think about he co-wrote the official tie-in novels with the assistance of Kira Breed-Wrisley, however unparalleled for a game adaptation. Also, regardless of writing an early script that Columbus was pleased with, Cawthon wasn’t, so determined to scrap it and rewrite from scratch. He’s additionally reining himself in, and limiting it to the barely much less bananas FNAF 1-Three timeline.
Thankfully, most of those clowns received’t be within the film.
It’s all very convoluted, completely in line with the sequence. I simply hope Cawthon isn’t overworking himself, as he’s apparently obtained movie, novel and a number of game initiatives going concurrently. Even if third-party studios are doing the heavy lifting on a few of that, it’s nonetheless an unimaginable workload. Weird to suppose that (according to legend/Kotaku) have been it not for critic Jim Sterling skewering one of Cawthon’s earlier games for wanting (unintentionally) creepy, then FNAF would possibly by no means have occurred. It’s like a butterfly flapping its wings, leading to somebody decapitated by a robotic bear.