Fallout’s 90s Ultra-Violence Was Meant to Be an “R-Rated Version of Warner Bros Cartoons”

  • “During that meeting, I began advocating for ultra-violent, exaggerated death animations,” Boyarsky explained. “In my mind, they were essentially an R-rated reimagining of classic Warner Bros. cartoons. The goal was to make them so extreme that they became inherently humorous rather than grim. It was never intended to be taken literally.”

    Boyarsky emphasized that the core intent was to lean into pitch-black comedy—a philosophy that still resonates within the franchise today. Even though modern entries have transitioned into massive open-world experiences, they retain that quintessential streak of cartoonish carnage. The iconic Vault-Tec Assisted Targeting System (V.A.T.S.) serves as the perfect modern vehicle for this philosophy, allowing players to orchestrate these gruesome, slapstick takedowns in high-definition detail.

    It is precisely this mix of grit and irony that makes the Fallout universe stand out. Beyond the S.P.E.C.I.A.L. stats and radioactive vistas, the series’ soul lies in its ability to find humor in the most horrific circumstances.

    Bethesda’s Todd Howard famously admitted to “borrowing” his brother’s copy of the original Fallout during his early career, eventually keeping it because he was so captivated by the RPG’s unique atmosphere.

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    Source: gamesradar.com

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