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Each new entry in the Fallout series transports players to a different wasteland within Bethesda’s fractured Americana. Naturally, speculation regarding the next destination is a perennial favorite among fans: which city will be the next to crumble into radioactive decay? While the lead developer of the massive Fallout: London mod successfully steered the series toward international shores, he has his own distinct preferences for the eventual setting of Fallout 5.
In a conversation with Esports.net, Team Folon’s Dean Carter admitted that while returning to New Vegas seems like the “obvious” move, it isn’t necessarily his top choice. Given that the second season of the Fallout TV series recently brought the Mojave to life in a stunning live-action rendition, a return to the Strip is plausible, though the gaming franchise typically favors entirely fresh locales.
“My pick would be Texas,” Carter revealed when discussing his ideal Fallout 5 backdrop. He argued that some recent settings, such as Fallout 76, occasionally feel uninspired. “The environment in 76 is impressive, but the characters lack a certain depth. To compensate, developers had to lean heavily on established lore, like importing the Brotherhood of Steel, just to maintain a sense of familiarity.”
Carter suggests that Texas would bypass these narrative hurdles because the state’s cultural identity is so distinct. “It’s essentially a living caricature of itself,” he noted, implying that the setting provides a wealth of unique material for Bethesda to satirize and expand upon without relying on tropes from previous games.
In a bolder move, the creator of the series’ most ambitious conversion mod even suggested that Bethesda might want to consider the possibility of selling The Elder Scrolls and Fallout intellectual properties to ensure their continued evolution.
In other franchise news, legendary narrator Ron Perlman recently quipped that he originally signed onto the RPG series for just “forty dollars and a sandwich.” He recalled his bewilderment upon learning the game was a hit, jokingly asking “Why?” when told there would be sequels to narrate.


