
“I should have fought for more time,” he admitted. “If I hadn’t left, I would have said, ‘I’m sorry, the game’s not going to be ready!’ It’s caused me unbelievable angst over the years. I shouldn’t have left when I did; I should have done more to help Fable III through.”
Molyneux also recalled that when he informed Microsoft of his departure, the publisher’s immediate reaction was, “You’re leaving, so we’ll close the studio!” He managed to persuade them otherwise by arguing Lionhead could still be commercially viable.
“I’d worked to ensure the team I left behind were capable and running things properly,” he said. “They even had a concept for Fable IV sketched out, and another project I devised that I left as something they could develop. It was called All Of Us — a wild hybrid of a world-builder, an RPG, and what we’d now recognise as a battle-royale. You could enter a dungeon and pull stalactites down while you played. It was ambitious, but I think it would have needed a true visionary to bring it home.”
Fable creator Peter Molyneux recalls his first EA board meeting as a “school playground” of “idiots” and says the 2001 decision to close the Dungeon Keeper studio was “a dreadful mistake.”
Source: gamesradar.com

