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“The vision is there, the FPS is not… the gameplay is really good, it’s just poor performance.” Shroud shares his thoughts on the launch of Highguard. pic.twitter.com/7DzNUIKyip
— Jake Lucky (@JakeSucky) January 27, 2026
Teething issues are almost expected with the debut of any major live-service project. When a massive influx of users hits the servers simultaneously, even robust systems can buckle. Wildlight Entertainment will likely spend the coming months deploying patches to address these performance bottlenecks and stabilize the experience.
Wildlight’s long-term strategy involves a unique content cadence designed to combat the “fear of missing out” (FOMO) that plagues many modern titles. Their roadmap promises new content “episodes” every two months, with each installment released in two distinct parts. The developers emphasized their commitment to “building a game that players actually want to return to,” rather than one they feel obligated to play.
As the community continues to critique the launch, Larian Studios CEO Swen Vincke offered a broader perspective on game development, noting that while it is easy to tear something down, building a new experience from the ground up is an immense challenge that deserves constructive feedback rather than outright dismissal.
Source: gamesradar.com

