
Balance Changes and Feature Updates
Nightfarers — Class Adjustments
Wylder
- Claw Shot now grants greater poise during its cast animation.
- Claw Shot inflicts increased stamina damage against enemies who are blocking.
Guardian
- Strength and Dexterity gains from level-ups have been raised.
- The Steel Guard passive now covers a wider angle.
- The weapon portion of the Wings of Salvation Ultimate Art has an extended reach.
- Halberd guard-counter attacks now deal greater damage.
Duchess
- Dexterity gained at level-up has been increased.
- Certain Dagger attacks now deal higher damage.
- The second heavy attack for two-handed Daggers has had its damage reduced.
- This adjustment does not affect charged heavy attacks.
- The Finale Ultimate Art now lasts longer.
Raider
- Greataxe and Great Hammer strikes are more effective at staggering foes.
- The Retaliation skill now reaches farther.
Revenant
- The summoned spirits for Revenant are now rendered with adjusted transparency.
- Players can pass through Revenant’s spirits Helen and Frederick without collision.
Recluse
- Magic Cocktail’s offensive spells now deal increased damage.
- Spell cast times when using Magic Cocktail have been shortened.
Executor
- Overall attack power is increased while the Cursed Sword is active.
- The Cursed Sword’s weapon skill deals more damage when the blade is unleashed.
- Some attacks are strengthened while Aspects of the Crucible: Beast is active.
Weapons, Passives & Special Effects
- Jump-attacks while dual-wielding now inflict more stagger damage with select small and medium weapons.
- Jump-attacks while dual-wielding now inflict less stagger damage with certain large weapons.
- The death-status potency from the Eclipse Shotel’s Death Flare skill has been increased.
- Power of Vengeance and Power of House Marais passives now have a maximum stacking cap and adjusted strengths.
- Adjusted the stagger produced by the “Guard counters trigger holy bursts” passive so it no longer resets an enemy’s posture break state.
Relic Effect Changes
- The Wylder relic that adds fiery follow-ups to standard greatsword attacks when using Character Skill now consumes stamina for those follow-ups.
- Increased the damage of the burn effect from Wylder’s area-fire Art activation.
- Normalized the burn power of Wylder’s area-fire so it’s consistent between one- and two-handed stances.
- Extended the duration increase granted by the Ironeye relic that prolongs weak point windows.
- Enhanced the potency of the Continuous HP Recovery relic effect.
- Increased how much HP is restored by relics that heal when using medicinal boluses and similar items.
- Raised the potency of the relic effect that increases Max HP when Recluse activates an Ultimate Art.
- Changed that Max HP boost so it remains until the user takes damage, even after the art ends.
- Players now earn more Runes from the Critical Hits Earn Runes relic effect.
- Improved the HP-restoration potency tied to specific weapon-type relic effects.
- Improved the FP-restoration potency tied to specific weapon-type relic effects.
- Reduced the duration of the “Improved Poise & Damage Negation When Knocked Back by Damage” relic effect.
Other Nightfarers Changes
- Adjusted how visible the “Rykard’s Rancor” sorcery appears.
Everdark Sovereign — Enemy Adjustments
Sentient Pest (Everdark Sovereign)
- When possessed by Animus, Ascendant Light, Sentient Pest deals higher attack and stamina damage to guarding Nightfarers.
- Animations and attack patterns for Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield have been revised.
- Stagger durations from some Animus, Ascendant Light attacks against Nightfarers have been shortened.
Equilibrious Beast (Everdark Sovereign)
- The buff applied to summoned condemned Nightfarers can now be removed by Law of Regression.
- Light dropped by defeated condemned Nightfarers now grants a stronger enhancement.
- The condemned Guardian’s attack power has been reduced.
- Removed the damage-negation boost previously applied upon re-summoning condemned units.
- Condemned Nightfarers now have lower resistance to the death status effect.
- Adjusted how condemned Nightfarers react to the player’s ranged attacks.
- Refined targeting priority for condemned Nightfarers under particular combat rules.
Note: We have identified an issue where condemned Nightfarers summoned during this encounter may not appear under certain conditions. A future patch will address this rendering problem.
Darkdrift Knight (Everdark Sovereign)
- Fulghor, Champion of Nightglow, now has increased HP and deals more stamina damage to guarding Nightfarers.
- Certain attacks from Fulghor have had their damage increased.
Other Enemy Adjustments
- Condemned Nightfarers that appear during events now respond differently to ranged player attacks.
- Added a stagger reaction when heavy attacks (including Ultimate Arts) strike the Red Wolf of the King Consort boss.
- Fixed an issue where some Marionette Soldier attacks were less likely than intended to connect with players.
Limveld Changes
- Night’s Tide damage increases after the second night boss have been heightened.
- Sentient Pest spawn points have been adjusted so incursions are less likely to occur far from the player.
Menu & UI
- The Holy attribute icon has been redesigned for clarity.
Multiplayer — Disconnect Penalties
- The rate and application of penalties for disconnecting from sessions have been revised.
- Disconnecting—whether from network issues or by quitting during an active session—may impose restrictions on multiplayer features. Rejoining the same session removes the penalty associated with that disconnection.
Bug Fixes & Technical Corrections
- Corrected an overly short post-attack delay for right-handed Greatswords used by Wylder when quickly casting Sorceries or Incantations with a left-hand weapon after an attack.
- Resolved an issue where Guardian’s Wings of Salvation Ultimate Art could be interrupted during activation.
- Fixed a separate case where Wings of Salvation could be deflected and interrupted unexpectedly.
- Backstepping as Duchess now accepts pre-inputs for skill commands.
- Eliminated a condition that allowed spells cast via Magic Cocktail to be duplicated under certain circumstances.
- Prevented allied players from clipping through tombstones when Totem Stella is used.
- Fixed a bug that prevented Revenant’s summoned spirits from reviving after their HP reached zero.
- Corrected special-effect visuals that were appearing above Revenant instead of on the spirits.
- Executor can now land critical hits with the Cursed Sword even if the right-hand weapon ordinarily cannot crit.
- Fixed the Relic Effect “HP Restoration upon Thrusting Counterattack” so it applies to Executor’s Cursed Sword attacks.
- Resolved an issue preventing pre-inputs after deflecting with the Cursed Sword in certain cases.
- Fixed a bug where stacked effects from Power of Vengeance and Power of House Marais vanished when opening a large door and moving to the final battle from the Spirit Shelter.
- Corrected weapon rarity display for items placed directly on the field from Dormant Power.
- Fixed an issue where walk-triggered passive effects did not activate while moving horizontally and using precision-aimed shots with Bow and Crossbow.
- Addressed a bug that could leave the player unresponsive for several seconds after executing an attack from certain stances with specific Skills.
- Applied the “Improved Charged Sorceries” passive to the sorcery Shattering Crystal as intended.
- Resolved a scenario where Frostbite could be applied to players due to accumulating frostbite from some enemy attacks while using an Ultimate Art.
- Fixed a case in the Equilibrious Beast fight where “Libra, Creature of Night” could move beneath the terrain.
- Fixed an issue where levels could decrease without healing from flasks when False Blessing occurred during the Equilibrious Beast encounter.
- Also fixed a bug that caused level-down when False Blessing activated but the healing action was interrupted by enemy attacks before HP recovery occurred.
- Ensured blessings do not become usable again after the second night boss defeat.
- Corrected unintended inputs and movement behaviors when using the Spectral Hawk; this completes fixes begun in App ver. 1.02.
- Fixed a transport bug that could prevent correct placement in the battle area if the player fell to their death during a cutscene while moving to the final battle in the Spirit Shelter.
- Addressed a networking-related issue where Dormant Power might fail to spawn after defeating an enemy under unstable connection conditions.
- Fixed a bug where a used Wending Grace effect could re-trigger when rejoining a session after disconnecting.
- Reduced rendering load for certain Everdark Sovereign Tricephalos attacks on PS4 and Xbox One.
PC-Specific Fixes
- Improved target switching responsiveness when using diagonal inputs.
- Enhanced stability for various PC environments.
For full details and the official store listing, visit the game page on Steam:
ELDEN RING: NIGHTREIGN — Steam Store


