Director of Dragon’s Dogma 2 declares RPG series has earned its spot in gamers’ hearts, no longer needs to be labeled a cult classic

Dragon's Dogma
(Image credit report: Capcom)

Dragon’s Dogma 2’s supervisor states we no more require to call the initial RPG a cult game as a result of its sales numbers and appeal.

In a brand-new meeting with VG247, Dragon’s Dogma 2 supervisor Hideaki Itsuno, that likewise helmed the initial RPG at Capcom, resolves the concept that Dragon’s Dogma is still a “cult” game. “I’d like to think we don’t need to call it that anymore,” Itsuno states to the electrical outlet.

“It’s been a long time since the first game came out, and over the years I think it’s sold its way and made its way into many gamer’s hearts,” the supervisor proceeds. “Hopefully, now that we’re on the eve of releasing Dragon’s Dogma 2, we can finally say that it’s just another popular, well-selling series that a lot of gamers love rather than treating it as a cult concern.”

Dragon’s Dogma was initial launched in 2012 for the PS3 and Xbox 360, however it’s given that been ported to the PS4 and Xbox One, along with the computer and Nintendo Switch systems. As of September 2023, the initial game had actually marketed over 7.9 million duplicates around the globe, generating a Netflix anime collection in 2020 and currently a follow up, 12 years after the initial game.

It’s a little hard to determine why Dragon’s Dogma is still described as a “cult” struck by followers. Itsuno’s right to mention that the RPG has actually marketed well – it’s marketed virtually as numerous duplicates as Nier Automata, as an example, a game that was a wild outbreak pinch hit programmer PlatinumGames and assisted press the Nier collection as a whole to worldwide popularity.

One might say that Dragon’s Dogma was establishing attributes that were well in advance of its time. The Pawn system, as an example, where the gamer personality might provide orders to fans in the warm of fight, is normally thought about to be ingenious for its time, and the ‘grab’ attribute, where the gamer might stick onto arm or legs of substantial monsters, was quite wonderful for 2012. 

One might likewise say that Dragon’s Dogma has never ever truly got the correct acknowledgment for introducing attributes such as this, which is probably why followers still consider it a cult-like game. Legions of followers on websites like Twitter near-constantly prompt novices to check out Capcom’s initial RPG, and probably this commitment has actually likewise assisted feed right into that “cult” game mindset over the last years or two.

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