Developer Diary | Arts & Achievements

Developer Diary | Arts & Achievements

No Compromise, No Surrender — Developer Diary

Hi, I’m CreamGene. In this diary I’ll walk you through the fresh artwork and visual updates we’ve prepared for the NCNS expansion — icons, portraits, doctrine UI, 3D assets, loading screens and the new achievements. We hope you enjoy the results as much as we did making them.

Focus Icons

Here are a few of our favorite national focus icons included in the DLC. Which one catches your eye?


Japan focus icon
Japan focus icon

China focus icon
China focus icon

PRC focus icon
PRC focus icon

Philippines focus icon
Philippines focus icon

Portraits

Next up: portraits. We picked a few new and updated portraits we’re particularly happy with — tell us which ones you prefer.


Japan portrait
Japan portrait

China portrait
China portrait

PRC portrait
PRC portrait

Philippines portrait
Philippines portrait

By popular request we’ve also refreshed a few older portraits to better represent those figures before their post-war appearances.

Manuel Quezon — Before & After


Manuel Quezon portrait before
Before

Manuel Quezon portrait after
After

Some historic portraits were originally based on post-captivity photos. We felt those images didn’t do the individuals full justice, so we created new portraits that reflect how they appeared prior to those events. Below are two such updates.

Arthur Percival — Before & After


Arthur Percival before
Before

Arthur Percival after
After — a brighter presentation

Look at him glow.

Jonathan Wainwright — Before & After


Jonathan Wainwright before
Before

Jonathan Wainwright after
After — refreshed

Just because he looks very nice in this glow-up!

Loading Screens

This time we produced two different loading screens so you won’t miss any of the artwork. Art by Max_Art — please use responsibly.


Loading screen - Use Responsibly
Use Responsibly

Japanese themed loading screen
Japanese themed: A pilot climbs from a crashed Zero, surveying an aerial skirmish near Mt. Fuji. This is a composition piece rather than a depiction of a specific battle.

Chinese themed loading screen
Chinese themed: Inspired by the Battle of Sihang Warehouse, where defenders held out for six days on October 26, 1937.

3D Art

Now for the 3D update — over to Slurpen_Paradox for a closer look at the models we added or polished for this release.

We begin with several new infantry pre-renders that show the level of detail added to uniforms and equipment:


Infantry model 1
Infantry model — close-up

Infantry model 2
Infantry model — alternative pose

All models introduced in Waking the Tiger are included, plus several new additions. One highlight is the new landmark: the Great Wall of China.


Great Wall of China landmark
The Great Wall of China — now a playable landmark with a modest entrenchment bonus for units on covered provinces.

Mechanically, the wall provides a small entrenchment bonus to units in provinces it covers. Visually, the wall follows province edges with a slight gap from the border so ownership and bonuses are clear. We also adjusted building rendering to avoid occluding front-line visuals.


Great Wall in-game shot
Great Wall integrated with province borders

Other landmark
Other added landmarks and assets

We’ve also added a mix of aircraft — some familiar frames with new liveries and some completely new types. A few favorites are shown below.


Plane 1
New and reskinned aircraft

Plane 2
Another aircraft highlight

Plane 3
Distinct paint schemes and new models

On the land side, some borrowed vehicles receive unique local modifications — for example, an M10 GMC fitted with extra turret armor or a Type 91 105mm field gun. Existing national models have been enhanced with higher-fidelity textures and minor touch-ups.


Land vehicle 1
Land vehicle — upgraded texture

Land vehicle 2
Armored vehicle detail

Vehicle or building
Additional vehicle and building assets

We also added new models for Naval Headquarters, the Naval Supply Hub, and unique hulls for submarine carriers, support ships, and repair vessels.


Naval assets
Naval Headquarters and ship models

The Doctrines Feature

Hi again — marblemadness here to explain the updated doctrine UI. For this DLC we refreshed the land, naval and air doctrine interfaces that hadn’t received major visual updates since near launch. The mechanical changes were covered previously by Jaboth in a dedicated dev diary; here I’ll focus on the visual redesign. (See Jaboth’s post for the mechanical overhaul: link here.)


Current doctrine UI
The current look

New doctrine UI
The new look

Our brief was to modernize the UI while keeping the core HoI4 identity. We retained the rectangular frame typical of the game and added riveted trim to give a functional, mechanical feel. Backgrounds from the old doctrines were reworked from a horizontal layout to a vertical one so they better suit the new button arrangement while remaining visually interesting.


Old doctrine backgrounds
Horizontally faced, neutrally colored backgrounds…

Land doctrine new background
…land doctrine window with vertically oriented, green-tinted backgrounds

We also wanted unlocking milestones to feel satisfying. Each doctrine track now has a milestone indicator that appears when the track is fully completed, providing a clear visual reward for finishing a path.


Milestone comparison
Uncompleted (left) vs fully completed milestone (right)

Every doctrine track now has a unique milestone to discover — we hope you enjoy unlocking them all.

Achievements

Back to me, CreamGene, to present the new achievements. Below is the roster we designed for the expansion; difficulty varies and some names or requirements may change by release. Disclaimer: Names and descriptions might be altered at launch.

Genghis Khan’t

As China, conquer all Mongolian cores.

Achievement: Genghis Khan't

The Neverending Story

As a Warlord, proclaim a new Chinese Empire.

Achievement: The Neverending Story

It’s All Coming Together

Unify China by subjecting or annexing all warlords.

Achievement: It's all coming together

The Coast Is Clear

As China, never lose a coastal state before September 2, 1945.

Achievement: The Coast is Clear

A Fullmetal Brotherhood

As Fascist China, control 300 combined Steel, Tungsten and Chromium.

Achievement: A Fullmetal Brotherhood

Battle Royale

As PRC, take the Diarchy path and defeat both China and Japan.

Achievement: Battle Royale

The Winner Takes It All

As PRC, own and control all Chinese core states.

Achievement: The Winner takes it all

Master Infiltrator

As PRC, do not expand by taking states; instead infiltrate at least five Chinese states and flip them during your attacks on China.

Achievement: Master Infiltrator

Paradisus Paradoxum

As Japan, proclaim the creation of a Pure Buddhist Land.

Achievement: Paradisus Paradoxum

An Equivalent Exchange

As Democratic Japan, complete the focus “Foreign Exchange Allocation Policy” and capitulate Fascist Germany.

Achievement: An Equivalent Exchange

The Sun Will Never Set

As Japan, proclaim the Eternal Empire and control all your core states.

Achievement: The Sun Will Never Set

Doctrine of Choice

Fully master every sub-doctrine within a grand doctrine.

Achievement: Doctrine of Choice

Manifesting a Better Tomorrow

Reach 100% faction manifest fulfillment.

Achievement: Manifesting a Better Tomorrow

The Juannines

As the Philippines, have cores and control all of Spain.

Achievement: The Juannines

Declare Military Emergency

Trigger a Military Emergency in the Philippines.

Achievement: Declare Military Emergency

Cobalt Sea

As the Philippines, launch nuclear missiles from a nuclear submarine.

Achievement: Cobalt Sea

I Have Avenged You, Father!

As Zhang Xueliang, reclaim Mukden and revive the Beiyang government.

Achievement: I Have Avenged You, Father!

Thanks for reading the dev diary. We hope these updates make your playthroughs more immersive and challenging — enjoy the expansion and good luck on the battlefield.

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