Destiny 2 replace 2.1.Four focuses on massive modifications to Supers and subclasses

Destiny 2 replace 2.1.Four deploys as we speak. Here’s what to anticipate.

There are main changes to subclasses and Supers in Destiny 2 replace 2.1.4, with nearly all of Supers seeing a rise in injury and length. Blade Barrage and Nova Warp have had injury and length decreased to stability out PvP matches.

Weapons have additionally had an overhaul with Auto, Scout and Sniper rifles getting a rise in injury. Bows and Grenade Launchers have improved accuracy, with Grenades doing extra injury.

The Crucible sees some stability modifications, with Heavy Ammo respawn instances elevated. Forge Emblems will now drop on completion of Forge reignition, and lore drops charges have been elevated.

 

You can see all of the modifications coming as we speak with Destiny 2 replace 2.1.4 within the patch notes under.

 

Destiny 2 replace 2.1.4 – Supers and subclasses

Sandbox

Super Tuning

Hunter: Gunslinger

  • General
    • Golden Gun Super
    • Increased injury to bosses by 40%
    • Includes Six-Shooter and Celestial Nighthawk
  • Golden Gun Six-Shooter
    • Base injury elevated from 275 to 300 per shot
    • Kills now return a bullet to the Golden Gun’s journal
  • “Line ‘Em Up” Perk
    • Doubled precision injury bonus per stack of the buff
  • “Practice Makes Perfect” Perk
    • Stack restrict elevated from Three to five
    • Super regen modifier elevated by 20%
  • Blade Barrage Super
    • Impact injury decreased from 150 to 35
    • Explosion injury elevated from 150 to 250
    • Now offers self-damage
    • Our purpose for AoE supers of this sort is that they incur self-damage when activated too near a goal. We take into account Blade Barrage not inflicting self-damage a bug, which we are actually addressing.
    • In different phrases, Hunters will understand how Warlocks really feel once they throw a Nova Bomb right into a wall.
    • Fixed a difficulty by which Blade Barrage projectiles may observe allies

Hunter: Nightstalker

  • Moebius Quiver
    • Tethered targets now have the complete injury enhance, relatively than needing to be tethered by a number of Shadowshots
    • Additionally, the Shadowshot injury bonus to tethered targets was elevated
    • Increased Moebius Quiver tether radius by 20%
    • Increased Moebius Quiver tether lifetime
    • Made it simpler to fireside successive Shadowshots

Developer Commentary: This is the first step for Shadowshot, and we intend to maintain bettering the best way it really works. For this cross, we centered on Moebius Quiver high quality of life. We plan to proceed to make it simpler and globally related sooner or later.

Spectral Blades Super

  • Bonus injury resistance whereas in stealth decreased from 15% to five%
  • While in Spectral Blades AND in stealth complete injury resistance is 62%
  • Total Super length whereas invisible decreased by 3.67 sec

Hunter: Arcstrider

  • Arc Staff Super
    • Heavy ranged and slam assault injury elevated from 220 to 300
    • Heavy palm blast assault injury elevated from 400 to 700
  • Lethal Current” Perk
    • Bonus hit injury has been elevated from 100 to 130
  • Raiden Flux (Exotic Armor)
    • Damage bonus decreased from 20% to 13.5%
    • This change retains the bonus injury granted by this Exotic about the identical. Because that is calculated on a scaler as a substitute of a flat quantity, any massive modifications in base injury have a big impact on the Exotic.

Titan: Sunbreaker

  • Sunspots
    • Damage elevated from 25 to 50 per tick
  • Sun Warrior” Perk
    • Buff now will increase ALL injury output from the Sunbreaker by 20% in PvP; 25% in PvE
    • Buff length has been elevated from Three to five seconds
  • Burning Maul Super
    • Spin melee assault injury elevated from 65 to 80 per hit
    • Slam detonation radius elevated from 5 to six meters
    • Improved Slam assault projectile monitoring

Titan: Sentinel

  • Sentinel Shield Super
    • Final melee combo hit injury elevated from 300 to 390
    • Damage to PvE combatants elevated by 17%

Titan: Striker

  • Fist of Havoc Super
    • Heavy slam assault (R2/RT) base injury decreased from 325 to 275
    • Damage to base, elite, and miniboss combatants elevated by 7%
    • Damage to bosses elevated by 23%
    • Damage to autos elevated by 60%
  • “Terminal Velocity” Perk
    • Changed the best way that bonus injury from this perk is granted
    • Added a 3rd threshold tier based mostly on how lengthy you might be within the air earlier than impression
    • Arc injury hits per tier elevated from Three to 4
    • Tier 1 = Four hits
    • Tier 2 = Eight hits
    • Tier 3 = 12 hits
    • Increased injury per Arc hit from 100 to 112
  • Code of the Juggernaut
    • Fist of Havoc shoulder cost vitality value lowered by 83%
  • “Trample” Perk
    • Can now set off the vitality return each 0.5 sec, up from 1 sec

Warlock: Voidwalker

  • Cataclysm Nova Bomb
    • Initial detonation injury elevated from 900 to 1500
    • Detonation radius elevated from Eight to 10 meters
    • Seeker projectile detonation injury elevated from 205 to 300
    • Improved seeker projectile turning radius and homing to make it extra constant to make use of in opposition to bosses/single targets
    • Fixed a difficulty the place seeker projectiles may very well be prematurely detonated
  • Vortex Nova Bomb
    • Initial detonation injury elevated from 900 to 1200
    • Linger quantity injury elevated from 10 to 23 per tick
  • Nova Warp Super
    • Slightly slowed motion whereas charging
    • Charging prices extra vitality
    • Initial cost value (every time you set off your tremendous) elevated by 60%
    • Sustained drain value (holding) elevated by 60%
    • Duration decreased by 6.Eight seconds
    • Decreased Super injury resistance from 56% to 54%
    • Damage in opposition to Guardians decreased by 27%

Warlock: Dawnblade

  • Daybreak Super
    • Increased injury in opposition to minor, main, and miniboss combatants by 43%
    • Increased length by Three seconds

Warlock: Stormcaller

  • Stormtrance Super
    • Increased chain lightning most goal depend by 1

Weapons Tuning

  • Auto Rifles
    • Increased base injury on speedy hearth by 9%
    • Increased base injury on high-impact Auto Rifles by 5%
    • Increased base injury on adaptive Auto Rifles by 6%
  • Scout Rifles
    • Increased base injury on light-weight Scout Rifles by 5%
    • Increased base injury on rapid-fire Scout Rifles by 6%
    • Increased all Scout Rifle PvE injury by 10%
  • Sniper Rifles
    • Increased base injury of rapid-fire Sniper Rifles by 8%
    • You can two-shot to the physique to defeat different Guardians in PvP
  • Grenade Launchers
    • Tweaked Grenade Launcher projectiles to really feel extra constant on direct hits
    • Proximity Grenades can not impression immediately (prevents Special ammo Grenade Launchers from one-shotting with the perk energetic)
    • Increased ammo reserve measurement of Special ammo Grenade Launchers
    • Increased preliminary spawn ammo in PvE for Special ammo Grenade Launchers
  • Bows
    • Made the impact of draw time from bow string perks extra noticeable (High Tension String, Flexible String, Elastic String, and Polymer String)
    • The accuracy stat from High Tension String was elevated from 10 to 15 to higher compensate for the slower draw time
    • KNOWN ISSUE: The tooltip for High Tension String was not up to date to indicate the bigger accuracy enhance; this shall be addressed in a future replace
  • Legend of Acrius
    • Range elevated by 0.5 m
    • PvE injury elevated by 50%
  • Telesto
    • Reduced base injury of every bolt from by 19%
    • Increased optics stat from 15 to 20 to be comparable with different Fusion Rifles with scope perks
    • PvE injury elevated by 30%
  • Trace Rifles
    • Trace Rifles now acquire extra ammo when choosing up Special ammo
    • Reduced injury output of Wavesplitter in opposition to Guardians
    • Reduced by 19% on medium-damage mode
    • Reduced by 27% on high-damage mode
    • Adjustments have been made to maintain the injury output the identical in PvE actions

Exotic Armor

  • Tuned vitality values on Shards of Galanor to accompany modifications to the Blade Barrage Super
  • Reduced most vitality return from 90% to 75% of the full Super
  • Now solely returns vitality on the knife impacts
  • Reduced vitality return on Gwisin Vest from 10% to 7% of the full Super

Miscellaneous

  • Abilities
    • Fixed a difficulty the place gamers may retain Super vitality for Chaos Reach even when being suppressed mid-Super
    • Fixed a difficulty the place gamers may equip Celestial Nighthawk mid-Super to partially profit from “Hawkeye Hack” perk when utilizing the Six-Shooter subclass
  • Weapons
    • Fixed a difficulty the place the arrows the Spiteful Fang left lodged in targets didn’t match the arrows it fired
    • Fixed a difficulty the place Anarchy’s lure detonation was not dealing injury if the proprietor had died
    • Fixed a difficulty the place the Auto-Loading Holster perk was not reloading the journal in some circumstances
    • Fixed a difficulty the place the muzzle blast and spent shell results had change into misaligned on the Suros Regime and its ornaments
    • Fixed a difficulty the place the No Feelings Scout Rifle had incorrect stats when Masterworked
    • Fixed a difficulty the place the Tempered Dynamo Fusion Rifle wasn’t enjoying all of its charge-up audio on consoles

Destiny 2 replace 2.1.Four focuses on massive modifications to Supers and subclasses

Destiny 2 replace 2.1.4 – Crucible, Activities, General

Crucible

Breakthrough

  • Fixed a difficulty the place deploying the Breaker or hacking the Vault precisely as time expired may finish the spherical in an incorrect state.

Heavy Ammo Tuning

  • Competitive
    • Control
      • Initial timers keep the identical
      • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
    • Clash
      • Initial timers keep the identical
      • Increased respawn timer for Heavy ammo (was 45 seconds, now 120 seconds)
    • Survival
      • Initial timers keep the identical
      • Increased respawn timer for Heavy ammo (was 45 seconds, now 60 seconds)
  • Rotators:
    • Showdown
      • Initial timers keep the identical
      • Increased respawn timer for Heavy ammo (was 30 seconds, now 60 seconds)
    • Rumble:
      • Initial timers keep the identical
      • Increased respawn timer for Heavy ammo (was 60 seconds, now 120 seconds)
  • Ammo Counts (All Modes)
    • Reduce Heavy crate ammo for Machine Guns

Redrix’s Broadsword Quest 

  • Valor Rank Resets:
    • The Valor rank resets step will now have a look at earlier seasons accomplishments as effectively.
    • Five Valor resets are nonetheless required throughout a single season, however that is not restricted to the present season. Ex: If a participant had 5 Valor resets in Season 4, this can now grant progress in the direction of the hunt.
    • Completion Inconsistencies
    • Fixed numerous points the place the hunt was not progressing to the pickup step till a participant re-entered orbit.

Crucible Ranks

  • Enhancement Cores
    • Fixed a difficulty that prevented Enhancement Cores from being awarded when reaching Legend in Valor and Glory ranks

Activities

Raids

  • Scourge of the Past
    • Fixed a difficulty the place gamers may provoke injury phases for the boss encounter too early
    • Fixed a difficulty the place the “Like a Diamond” Flawless Triumph was not being rewarded correctly

Black Armory and Forges

  • Fixed a difficulty the place gamers weren’t being correctly credited when consuming keys for the Mysterious Box quest.
  • Players already affected by this challenge shall be awarded credit score for the keys they’ve used the subsequent time they log in.
  • It continues to be potential, on uncommon events, for gamers to make use of a key and never full the target. When this occurs, returning to orbit ought to resolve this challenge.
  • Forge emblems are actually awarded from forge completions, relatively than forge-specific bounty completions
  • Modulus Reports and Ballistics Logs will now go to the postmaster if misplaced; cap on Modulus Reports stays at 15 per account
  • When trying to find high-value targets on Nessus for the “Siviks’s Delivery Note” quest step, all gamers who injury the enemy shall be given credit score towards the kill
  • Players can not buy weapon frames if the Pursuits bucket is full
  • Black Armory lore drops have been elevated to 20% (up from 10%), and profitable forge completions are actually required to earn the reward

Weapon Frame Updates 

  • Ballistics Logs not eliminated at reset
  • Ballistics Logs elevated cap to 5 per character
  • Ritual Frame quests carried throughout reset now “refund” into bought foreign money
  • “Gold” frames refunded into one Ballistics Log
  • “Silver” frames refunded into three Modulus Reports
  • Any occasion of a “Radiant Matrix” eliminated on weekly reset
  • Players ought to cease experiencing frames “missing” from Ada’s stock on a week-to-week foundation
  • Players should solely buy as much as two “Gold” frames per week
  • All Nessus Fallen Captain high-value targets across the Exodus Black will now spawn accurately

Public Events

  • Whispers on Io now happen extra ceaselessly

General

  • Fixed a difficulty the place the Fastidious Miser Triumph was not correctly unlocking for gamers
  • Fixed a difficulty there the Veterans of the Hunt emblem was utilizing the mistaken artwork
  • Fixed a difficulty the place the Knife Flip emote didn’t correctly loop

Eververse

  • Fixed a difficulty the place the Summer’s Altar and Jupiter Midnight Sparrows shared the identical look
  • Fixed a difficulty the place the “Visions of Iron Bundle” and the “Form Given Function Bundle” didn’t present the proper message if gamers didn’t personal correct DLC entitlements for buy
  • Satou and Rassmussen Ghost Projections now have the proper imagery

While the Destiny 2 replace 2.1.Four is thrilling and all, don’t neglect to mark your calendars for February 12. That’s when the Valentine’s Day-themed Crimson Days kicks off. It shall be much like final 12 months, however new rewards and methods of acquiring them have been added.  If you missed out on any of the cool items from last year, you’ll have one other likelihood to seize what you need.


 
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