Dark Waters Release Changelog

Dark Waters Release Changelog

Dark Waters Release Changelog

Attention Officers,

The release of Dark Waters is here, introducing a myriad of enhancements available free with the base game. The Dark Waters DLC can now be purchased on Steam right here. Presented below is the Dark Waters changelog, detailing free base game alterations, changes exclusive to the DLC, and those associated with it.

If you possess and have activated the Supporter Edition, the Dark Waters DLC has now been added to your library at no additional cost.

Most of the content from the Dark Waters Release is freely accessible and forms part of the overall game update. Here’s a concise summary of how this works:

  • DLC weapons: Available for all players at no charge
  • DLC maps: Free in multiplayer if the lobby host owns the DLC
  • DLC cosmetics: Purchase of DLC required


In the changelog, “Base game update changes” refers to general alterations that are incorporated for all players as part of the base game and are unrelated to the DLC. “DLC Exclusive changes” denote a selection of changes only accessible through DLC ownership. Lastly, “DLC Related changes” indicate modifications that are part of the DLC, yet accessible to everyone in some fashion.

Important Note: Until mod developers update their versions to align with the game, if you have mods installed, it is advisable to select the “launch in safe mode” option for Ready or Not to prevent potential crashes/conflicts that may arise with outdated mods.

Gameplay

AI
Base game update changes:
  • New compliance and non-compliance behaviors and animations for suspects/civilians across all missions.
  • Introduced a new AI loadout system for suspects across all missions, enabling them to utilize sidearms, start with holstered/unholstered weapons, employ melee weapons, and use attachments like flashlights or suppressors. The type of weapons and attachments available to suspects is unique to each mission and suspect type, with an element of randomness.
Dark Waters DLC Related changes:

Note: In forthcoming updates, we aim to incorporate the following Dark Waters DLC Related AI features into pre-existing missions where suitable and achievable; currently, we have not implemented these features across the 21 existing missions due to the significant risk and resources required for proper implementation on a widespread scale for the Dark Waters Release, which could have led to new problems or compromised other new features.

  • Mission Event system on the “Mirage at Sea” mission, allowing the mission to transition from ‘Barricaded Suspects’ to ‘Active Shooter’ during the mission, based on active gameplay circumstances and orders from the key suspect.
  • Introduced new suspect squad behaviors “Rally” and “Regroup” for Dark Waters missions.
  • Implemented a physical weapon cache system in Dark Waters missions, enabling suspects to equip weapons they did not possess at the mission’s start.
  • Added a UH-60 AI-piloted helicopter on Dark Waters missions, which provides thermal camera views, radio call-outs, and a spotlight for identifying suspects/civilians.
  • Pre-restrained civilians system for the “Leviathan” mission.
Engineering
Dark Waters DLC Related:
  • New achievements for Dark Waters missions
Base game update changes:
  • Introduced official gamepad support and user interface across the entire game
  • Added option to cancel arrests
General Performance:

Base game update changes:
  • Updated DLSS to version 3.7.20
  • Enhanced flashlight performance
  • Performance optimizations executed across different audio systems
  • Additional optimizations applied to various character models

Visuals

Animation
Base game update changes:
  • Added Inverse Kinematics animation support for SWAT AI.
  • Introduced new suspect AI weapon hesitation animations across all missions.
Character Art
Dark Waters DLC Exclusive
  • 2 new cosmetic uniform sets
    • V.B.S.S. (Visit, Board, Search, and Seizure)
      • Eli-Tec Helmet
      • TP-1E Carrier
      • Phoenix Flight Suit
      • Phoenix Gloves
      • Panama Boots
    • ATLAS Association
      • Sallet T5X Helmet
      • Phantasm LS-911 Carrier
      • ATLAS PRO Top
      • OxFort Pilot Hard Knuckles
      • ATLAS PRO Pants
      • Salmon 4D GTX Boots
  • 3 new tattoos: Tentacle’s Embrace, Tiki Fury, and Oil Veil
Base game update changes
  • Added SWAT name tags to the rear of armor plates to display player usernames/SWAT AI names.
  • Introduced team-colored chemlights for enhanced identification of friendly SWAT members.
Other
Dark Waters DLC Related:
  • New helicopter and boat loading screens for Dark Waters missions.
Base game update changes:
  • Improved NVG effects and GPNVG overlay.

Audio

Dark Waters DLC Related:
  • Helicopter pilot provides directional callouts for AI they spot
Base game update changes:
  • New TOC voice-over
  • Added missing dialogue for various SWAT officers
  • Optimizations performed across diverse audio systems
  • Enhanced reverb
  • Adjusted bomb vest explosion sound effects
  • TOC now specifies maps that may contain booby traps
  • Introduced Foley sounds for crouching and leaning
  • Enhanced clarity of character voicelines during noisy circumstances
  • Refined event trigger for the music track at the end of the “Hide and Seek” mission

Weapons
Dark Waters DLC Related:
  • 5 new weapons:
    • M14S-16 rifle (7.62x51mm caliber)
    • GA51 rifle (7.62x51mm caliber)
    • G3 rifle (7.62x51mm caliber)
    • MK17 rifle (7.62x51mm caliber)
    • MP5SD6 submachine gun (9mm caliber)
  • 4 new attachments
    • Side angle grip
    • TH-Grip
    • XE Sight optic
    • 510C optic

Dark Waters DLC Related changes:
  • Enhancements to general weapon handling and feel, including screen shake, recoil, and visual momentum (when looking around).


User Interface and Experience
Dark Waters DLC Related:
  • Introduced a helicopter thermal camera tablet view section for Dark Waters missions
Base game update changes:
  • Added an advanced ban/lobby manager, enabling players to opt not to match-make with certain players in the future or preventing them from entering their hosted lobby.

Levels
Dark Waters DLC Related:
  • 3 new missions:
    • “Mirage at Sea”
    • “Leviathan”
    • “3 Letter Triad”
  • Updated Police HQ with a theme for DLC 2

Bug Fixes

AI:
  • Addressed issue where suspects could open wedged doors.
  • Resolved problem where SWAT sometimes couldn’t move or clear partially open doors.
  • Corrected issue of suspects getting stuck when their line of sight to civilians was interrupted by a door.
  • Fixed scenario where suspects automatically located other SWAT after eliminating a player upon being pepper sprayed.
  • Addressed freezing issue in SWAT AI when ordering them to peek a closed door with a trap on it.
  • Fixed instances where SWAT AI sometimes open doors when instructed to close them.
  • Resolved SWAT AI issue of ignoring close door commands after opening a peeked door.
  • Corrected SWAT AI’s inability to close doors with traps placed on them.
  • Fixed SWAT AI not performing breaches correctly when told to hold, then resume during breaches.
  • Corrected SWAT AI animation bugs when interacting with a door while holding a shield.
  • Resolved improper execution of “Here then back” command by SWAT AI.
  • Fixed scenario where suspect guns float when suspects exit surrender and retrieve a gun from the floor.
  • Corrected issue where suspects/civilians spin after hitting a target.
  • Resolved issue of suspects snapping to their surrendered pose when surrendering while being stunned.
UI:
  • Repaired missing tablet team cam UI upon opening for the first time.
  • Fixed multiplayer players appearing too faded on the tablet roster screen.
  • Resolved disappearing equipped text issue when equipping a different equipment style.
  • Removed outdated entry point button from the tablet.
  • Fixed tablet roster not properly updating while open in multiplayer lobbies.
  • Added missing mandible loadout icons.
  • Resolved mouse click issue where it selects certain UI elements while scrolling.
Customization:
  • Fixed stretchy shoulder strap issue of the FPC Plate Carrier.
  • Addressed incorrect textures assigned to certain parts of the FPC Plate Carrier.
  • Improved deformations of the SWAT ’99 HRM Tactical Vest.
Audio:
  • Fixed automatic commencement of main briefing audio after a briefing media audio recording ends.
  • Resolved certain instances of weapon holster audio not playing.
  • Corrected wrong audio playing with specific animations.
  • Addressed issue where voice commands were only audible to the player issuing them in multiplayer.
  • Fixed issue where SWAT dialogue rapidly alternates between playing with/without radio effect
  • Various subtitle spell-checks performed
Replay Viewer:
  • Repaired missing audio issues.
  • Resolved freezing of character models after being incapacitated or eliminated.
  • Corrected missing arrest animations.
  • Fixed missing replay data when replay recording is disabled mid-mission.
  • Addressed visual issues when returning to the station after replay viewing.
  • Fixed doors disappearing issue.
  • Corrected auto-resume issue when exiting pause menu during replay.
Level Specific:

Thank you, come again
  • Corrected various navmesh issues.
  • Fixed grenade issue where windows couldn’t be broken.
Twisted Nerve
  • Addressed stack up bug on certain doorways.
Valley of the Dolls
  • Repaired missing bar stool physics.
  • Fixed grenades not impacting windows properly.
  • Corrected SWAT AI’s inability to clear through specific doorways.
  • Resolved collision issues on the outer staircase.
Greased Palms
  • Corrected issue with non-destructible soda machines.
Elephant
  • Addressed issue of C2 appearing on the incorrect side of the door.
  • Resolved problem with non-destructible soda machines.
The Spider
  • Fixed timeline error in the storyline.
  • Corrected non-destructible soda machines.
  • Resolved various level of detail (LOD) issues.
Dorms
  • Fixed navigation mesh issues.
  • Corrected AI glitch where they get stuck in a particular spot.
Sinuous Trail
  • Fixed collision problem on the curb.
  • Addressed keycard spawn issue inside a desk.
Port
  • Resolved issue with non-destructible soda machines.
Narcos
  • Fixed issues relating to navigation mesh.
Lawmaker
  • Addressed problem where grenades couldn’t shatter windows.
  • Fixed gap in one of the walls.
A Lethal Obsession
  • Fixed stack up points not generating on a specific door.
  • Corrected collision issues on the main staircase.
Carriers of the Vine
  • Fixed issues with NPC faces appearing distorted under certain conditions.
  • Resolved SWAT officers standing on flowerpots during room clearing.
  • Addressed issue with evidence falling through specific level parts.
  • Corrected collision problem on one of the staircases.
Relapse
  • Fixed stack up points not generating on certain doors.
Buy Cheap, Buy Twice
  • Fixed stretched eyelash issue on a suspect model.
Rust Belt
  • Corrected issue with certain double doors not destructible by C2.
  • Added missing face ROMs to Coyote characters.
Ends of the Earth
  • Resolved collision issues at a player start point.
  • Fixed palm tree level of detail (LOD) issues.
Miscellaneous Fixes:
  • Resolved rare crash issue when ordering SWAT AI to report a dead/incapacitated suspect or civilian.
  • Fixed host crash in multiplayer when restarting the game while a client is bleeding.
  • Corrected rare host crashes when clients attempt to join their multiplayer lobby.
  • Resolved crash related to CS Gas.
  • Addressed cover-related freezes/crashes on specific CPUs.
  • Fixed rare crash when exiting the loadout menu.
  • Resolved rare crash when incapacitating/eliminating suspects or civilians in multiplayer.
  • Rectified various AI-related crashes.
  • Resolved soft lock issue when opening the tablet while arresting a suspect/civilian.
  • Added missing facial rigs for characters across multiple levels.
  • Fixed mismatched skin tones between body and head on some characters.
  • Resolved issue of skippable team cam section during the tutorial.
  • Addressed jittery credits.
  • Fixed sounds occasionally cutting out during gunfights.
  • Adjusted pistol holster bones to reduce clipping.
  • Fixed DLSS-related issues affecting NVGs and scopes.
  • Resolved issue with oversized world generation data for modded maps.
  • Fixed alignment issues with laser dots and their beams.
  • Corrected misalignment of infrared laser beam when aiming at the sky.
  • Addressed issues of laser beams clipping through geometry.
  • Adjusted VKS description text.
  • Corrected multiplayer lobby joining issues causing player kicks if joining before the host’s loading completion.
  • Fixed lobby joining issues after the lobby is closed.
  • Centered character model correctly in the loadout menu.
  • Corrected achievement allocation issues in multiplayer for specific achievements.
  • Resolved issues with player’s third-person animation not resetting post free leaning.
  • Addressed game crashing exploitation via player pepper spraying during loadout menu access.
  • Fixed personal best ratings not updating when completing missions as a multiplayer client.
  • Increased breaching shotgun damage.
  • Addressed unnatural twisting of suspects when aiming.
  • Resolved frozen team cam issue when dying during training.
  • Corrected icon for PBS Suppressor in the loadout menu.
  • Resolved keybinding issue breaking training pop-ups.
  • Fixed training soft lock if killed after Split Team phase.
  • Addressed M320 holster animation.
  • Resolved team cam not shutting off during the post-mission screen.
  • Fixed ragdoll issues when dying to traps while carrying a suspect or civilian.
  • Resolved cursor disappearing on the spectator screen after death while on pause menu in multiplayer.
  • Corrected NVG overlay persistence when entering loadout menu with active NVGs and unequipping them.
  • Fixed rare crash transitioning between levels in multiplayer.
  • Addressed door jam issues post-C2 detonation.
  • Fixed excessively shiny character hair in various instances.
  • Corrected mod.io directory misplacement for mods.
  • Resolved ‘No Officers Dead’ penalty presentation in multiplayer.


Known Issues:
  • Audio issues in “Leviathan” mission may silence voiceovers for the mission’s remainder (Fix in progress)
  • If a SWAT AI officer restrains and a command to clear a room is issued, SWAT AI may fail to execute the command (Fix in progress)
  • On “Mirage at Sea” mission, a specific doorway under the Sun Deck accepts commands from one side only (Fix in progress)
  • Surrendered suspects and civilians might exit surrender when still near the player and/or SWAT (Fix in progress)
  • Some suspects with SMGs have bugged idle animations (Fix in progress)
  • Graphics driver-side issue where certain DLSS settings might cause screen size reduction and flickering during Pre-Mission loading screen
  • When selecting loadout for SWAT AI and exiting, unsaved changes reset to default upon menu reentry
  • Tablet screen may freeze using helicopter camera
  • Face wear and night vision displace from the player’s face with multitool door unlocking
  • While using gamepad in character customization screen, changing cosmetic style sometimes changes the selected character
  • Officer restrain and follow-up room clear command leads SWAT AI to ignore command
  • Maneuvering cursor around other customization options resolves disappearing gear style variations during selection
  • “Mirage at Sea” mission TV plays DLC 1 audio
  • Mixed dialogues in “Legal services & administration” Room; “Listening Room” audio may trigger
  • Zoom persistence when switching to low-ready mode while aiming down sights
  • Two suspects in “3 Letter Triad” mission have head clipping through their hats
  • Client ability to select mission in briefing room, which should be host-exclusive
  • Water wave visuals clip slightly through “Mirage at Sea” yacht walls in the engine room
  • Pressing D-pad right during mission debrief in commander mode sends the player to the main menu on gamepad
  • In training, gamepad instructs to ‘press’ rather than ‘hold’ for optiwand equipping
  • SWAT AI shield bearer door opening animation plays incorrectly with deployed shield
  • Rain VFX overlay persists in HUD within Replay Viewer during “3 Letter Triad” and “Leviathan” missions
  • During Fake Surrender, suspect’s pistol momentarily flies out before returning
  • Final suspects may become stuck performing other actions instead of searching for players
  • SWAT AI executing ‘Open and Clear’ may lead the officer to open the door then seek an alternate path

Source