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会社を騙すんですよ。会社の中にいながらクリエイティブがやりたいなら、会社の言いなりになってたら無理。言いなりになったフリをしてでもやりたい事をやる。会社を利用する。ま、それで何かあっても雇ったヤツが悪いw https://t.co/FFQEt4bchNFebruary 4, 2026
Kodaka concluded that even if a project ends up failing, the responsibility shouldn’t rest on the developer’s shoulders. “Even if you have to feign obedience, you must keep doing what you love,” he suggested.
“Utilize the company. If something goes south, the blame lies with the person who hired you anyway, lol.” It’s an amusingly bold stance, and social media reactions show plenty of developers nodding in agreement with the *Danganronpa* lead.
Many fans noted that this unapologetic attitude is exactly why Kodaka’s work is so distinct. This is, after all, the same man who famously admitted he only develops games that he personally finds interesting, once stating, “I don’t care if they sell well or not”—a legendary perspective in an industry often obsessed with safe returns.
So, there you have it. If you’re sitting on a revolutionary idea that seems too unconventional for the boardroom, Kodaka’s philosophy suggests that a well-placed “fib” might be your best path to creative freedom.
In light of recent industry shifts, the Danganronpa creator also believes developers should take more responsibility in providing players with a “sincere conclusion” to their stories.


