Cyberpunk 2 Director Addresses Controversial Cyberpunk 2077 Element: Change Won’t Improve the Game
While CD Projekt RED is already laying the groundwork for the Cyberpunk 2077 sequel, discussions regarding a divisive element of the original game’s pacing continue to surface.
Cyberpunk 2 Director Igor Sarzyński recently shared his perspective:
“Would extending Act 1—everything leading up to the heist—have made for a better game? I don’t think so. It would be like spending significantly more time on Tatooine with Luke the farm boy before he ever gets involved in the Jedi’s struggle.”
He pointed out that although Jackie remains a beloved figure among fans, he was never intended to be a permanent fixture in the long-term narrative of Night City.
“CD Projekt always envisioned the flow this way. Is there enough time to form a bond with Jackie? For some players, absolutely; for others, perhaps not. Overall, we feel we found a satisfying middle ground.”
The layout of the first act was a conscious design choice: it offers players tangible progress while allowing the “real” game to erupt following the story’s major turning point. While the developers could have drawn out the prologue, they opted to keep Jackie’s role as an intense, fleeting experience—a narrative spark rather than a foundational piece of the entire journey.
Source: iXBT.games
Phantom Blade Zero Tested on PS5 and PS5 Pro with Mixed Results
40 Minutes of Gameplay Released for Sci-Fi Game Exodus
Insomniac Games Job Postings Hint at X-Men Game
Phantom Blade Zero Surpasses 400,000 Players on Steam
Four New Games Join Xbox Game Pass Lineup
Resonance of Fate Remastered Coming to Steam Tomorrow
Crimson Desert: Patch Notes Version 2.04.00
Crimson Desert: Charting the Unknown Is Now Available