Changelog:
[ Music Kits ]
- Added the bbno$ – u mad! Music Kit, available in regular and StatTrak versions
[ Gameplay ]
- Danger Zone
- Respawning players are no longer able to select respawn locations that should have been prohibited by the spawnmask map
- Smoothed camera motion when using ExoJump
[ Misc ]
- Added new VO for Trapper and Trapper Aggressor agents
- Adjusted ragdoll physics
[ Maps ]
- Dust 2
- Re-tired visblocker from T spawn to mid
- Blocked unintended wallbang
- Insertion 2
- New glass texture for windows in office, to make it easier to see from inside if the glass is broken or not
- Other minor tweaks
- Ravine
- Fixed bomb stuck spot near spawn
- Clipping fixes
- Updated radar
- Basalt
- Added a reception desk to B Connector
- Added an additional window to Red Barn
- Removed railing on A for easier movement
- Visual upgrades to bombsite B
- Visual upgrades to Red Barn
- Added literature
- Added a fuzzy carpet
- Small visual upgrades across the whole map
- County
- Disabled physics on window at creek house
- Removed possibility to set metal frame of the quarry building in motion
- Set proper scale on metal containers
- Improved cliff models collision
- Clipped cave ceiling and wooden roofs in order to prevent players from getting stuck while using exojump
- Fixed collision on aspen tree models to prevent players from getting stuck
- Fixed global sound on bunker doors
- Fixed all reported stuck spots while jumping
- Increased fade distance for corn field
- Clipped beach part of the map to prevent players from escaping the map with bump mines
- Extended watertower ladder
- Fixed reported floating barrels/turrets
- Made waterfall floor more shallow so that the items can be picked up
- Closed of some of the rooms in haunted mansion
- Renovated haunted mansion
- Removed killzone on the left side of the bridge
- Optimizations
Source: blog.counter-strike.net