Crytek reveals ray tracing operating on AMD GPU in Neon Noir Cryengine demo

In a brand new demo, the maker of Cryengine has proven off real-time ray tracing operating on non-Nvidia {hardware}.

Since the reveal of Nvidia’s Turing GPU technology final 12 months, a lot of the inexperienced staff’s pitch for the brand new RTX playing cards revolved round their functionality to run ray-traced games in real time. Up till that time, the dream of real-time ray tracing was simply that; a dream.

Everyone assumed Nvidia may have the tech on lockdown for some time, however the state of affairs is seemingly altering. Crytek, creator of the Cryengine, has debuted a brand new demo known as Neon Noir. In it, the developer reveals the most recent model of the engine’s Total Illumination instrument, which is seen producing real-time ray tracing lighting.

The actual shock right here is that the demo is operating on an AMD Vega 56 GPU. Crytek says this model of ray tracing, utilizing its Total Illumination tech, will probably be able to operating on “most mainstream, contemporary AMD and Nvidia GPUs.” The instrument can be API agnostic, with the developer noting that it’ll profit from optimisations in each DirectX 12, and Vulkan.

This up to date model of Total Illumination is coming to Cryengine sooner or later this 12 months, which implies anybody utilizing the engine will have the ability to utilise it of their games.

There are clearly nonetheless loads of questions in regards to the efficiency hit on AMD playing cards – and even non-Turing Nvidia playing cards, however the tech may be very spectacular. With GDC developing, we’re sure to listen to about related initiatives.

The subsequent technology of consoles can be on the horizon. Assuming each platform holders decide AMD {hardware} this time as properly, many builders will probably be involved in getting ray tracing engaged on AMD {hardware}.


 
Source

Read also