This update for Counter-Strike 2, developers have rolled out a slew of enhancements and fixes, including updates to the Workshop allowing CS2 map uploads, improved gameplay by addressing firing rates and network issues, and aesthetic adjustments to maps and items. Moreover, servers and miscellaneous elements received attention to ensure a more robust and visually pleasing gaming experience.
Changelog
[ Workshop Improvements ]
- CS2 map creators rejoice! You can now upload your maps directly to the Workshop.
- Community Servers are empowered to host these Workshop maps for wider play.
- For item customization, Solid Color, Hydrographic, and Spray-Paint finishes now come with added features to modify metalness and roughness by color in the Item Editor.
- A new switch has been added for “Automatic PBR Color Correction” applicable to all sticker types within the Item Editor.
- The help system in the Item Editor has seen various updates, including a “mat_fullbright 10” feature to test Physical-Based Rendering (PBR).
- Workshop tools have been refined with multiple updates for better usability.
[ Gameplay Optimizations ]
- User commands will no longer be ignored during episodes of poor network connectivity.
- Corrected an issue causing weapons to discharge faster than they should.
- Resolved a glitch where multiple gunshots would render for a single shot.
- Players will now retain their weapons across overtime rounds as intended.
- Adjustments made to prevent dropped weapons from vanishing out of the playable area.
- A new perspective for fallen players; they will now view their own body at the precise location of death.
- Decoy grenades now show visual effects when in contact with smoke.
- To prevent unintended early activation, smoke grenades will have a minimum timer before detonation.
- Players will ignore any damage less than one point.
- Knife attacks have been tuned to target enemies primarily, reducing the chance of hitting teammates.
- Client-side predictions for knife damage effects and sounds have been removed.
- Ensuring that the first knife attack post-switch inflicts full damage.
- A player’s eye level will now remain consistent at a given map location, regardless of their movement prior.
[ Map Adjustments ]
- INFERNO:
- Clipping issues in various spots have been fixed.
- Small gaps have been patched up.
- Resolved instances of disappearing objects in the skybox.
- Removed birds that players could mistakenly identify as grenades.
[ Server Stability and Features ]
- Introduced sv_maxuptimelimit setting to schedule server shutdowns after a set number of hours.
- The -sv_maxuptimelimit command line parameter enables random selection of server uptime within a range for self-shutdown commands.
- Enhanced logging for server startup timings.
- Servers will now announce in global chat when players acknowledge new item acquisitions in-game.
- Resolved an issue displaying 100% packet loss right after connecting to a server.
- Addressed a bug where displayed ping values on the scoreboard could freeze below the actual ping rate.
[ Miscellaneous Enhancements ]
- Sticker rendering has been significantly improved for clarity.
- The Competitive Play Menu now shows wins and remaining wins needed on map tiles.
- Various minor bugs in the HUD have been rectified.
- General bug fixes have been implemented for skins and stickers, as well as the item inspection interface.
- The Trapper Aggressor agent’s leg skinning issue has been corrected.
- Player animation performance has been optimized both client-side and server-side.
- The material for smoke grenade canisters has been upgraded to chrome.
- Dead players will no longer be affected by the “Boost Player Contrast” setting.
- The microphone voice threshold level has been recalibrated for better voice detection.