A Bethesda follower has actually built up the ‘distinct’ sights in Starfield and Skyrim, reigniting the old-time dispute over experience high quality and amount in RPGs.
That follower is _Denizen_, and according to their estimations on the Starfield subreddit, together with the much talked about 1,000 planets, there are 82 distinct locations, 150 various POI layouts, and 120 galaxy in Bethesda’s impressive space-based RPG. In contrast, Skyrim has an overall of 343 places that _Denizen_ suggests consist of a great deal of “fairly similar” locations such as mines and caverns.
“I consider a planet to be a place,” they discuss, “so even though Starfield has fewer building types, it has a lot more variation in the places you can go to.” Speaking from their very own experience with both games, they state that after 80 hours, they had, typically, seen all the views Skyrim needed to supply, yet that’s not the instance with Starfield.
“I’m 120 hours in Starfield but haven’t even been to half the non-radiant and radiant locations. Almost every play session, I find a new location design.” They include that the game’s “high number of unique location designs” and their positioning on worlds causes “a fairly insane amount of places that both feel and look different.”
While _Denizen_ makes some intriguing factors, some gamers are adhering to their weapons, consisting of kandid99, that states that while there are much more indicate check out, it “feels like less” as a result of the game’s enormous dimension. “Starfield should have had two to three times as many unique locations,” they include, “and the radiant POI locations are too similar that you feel the repetition fairly quickly.”
Also unsure is eagle-bearer that, while pleased with the variety of handmade POIs, regrets at the truth that “when you land on a planet it’s always the 4 or 5 [of the] most common ones,” which they state “gives the player the feeling that there are fewer, and also kills any motivation to explore them.”
Similarly, MartyrKomplx-Prime suggests, “There might technically be a lot of them, but when you factor in the RNG and each location’s specific ‘appearance probability’, it sure feels repetitive. And that’s what matters, how it feels.”
Source: gamesradar.com