CDPR Co‑Founder Made The Witcher 3 Developers ‘Suffer’ by Asking Them One Question About a Gameplay Mechanic
Implementing Geralt’s swimming proved to be a complex challenge.
CD Projekt RED co‑founder Adam Badowski recently shared memories from his time working on The Witcher 3: Wild Hunt. His sensible remark about the swimming mechanic ultimately led to a substantial amount of additional work.
I recall the moment I asked a deceptively simple question: there is water — so where is the swimming? The entire room fell silent.
At that stage the Witcher 3 team worried they might have to remove content to avoid the need for a swimming mechanic.
In the end Geralt was given the ability to swim. Without swimming, the character would either be prevented from entering water or would simply sink — both of which would break immersion. For Badowski, the question of immersion propelled ideas forward:
If there’s water, there should be swimming; if there’s swimming, there should be diving; if there’s diving, entirely new locations need to be created. And the team is like, “well, that’s logical!” Sometimes we — as developers — simply overlook that chain of logic.
Source: iXBT.games

Boxed Games Become a Problem for Collectors as Issues Reach PS5
Gears of War: E-Day Reportedly Planned as Start of a New Trilogy, Rumors Say
Shenmue III Enhanced Edition Delayed to Improve Graphics and Add New Features
Ridley Scott Finds Screenwriter for New Film That May Continue the Prometheus and Alien: Covenant Story
Zendaya to Be Promoted for Best Lead Actress Oscar for Third Dune Film
Crimson Desert Charting the Unknown Expansion Will Add Sea Monsters and Ship Boarding, Details Revealed
Ticket Presales Suggest Dune: Part Three Will Lose Heavily to Avengers: Doomsday at the Box Office
DC Horror Film Clayface Earns Unusually High CinemaScore