If you have actually been obtaining your teeth started by the employers in Destiny 2’s brand-new Ghosts of the Deep dungeon, well, points are functioning as meant: Bungie intended to make this dungeon additional difficult partially due to the fact that the Lightfall raid was “not delivering on the aspiration” of endgame material.
In a current roundtable meeting, raid and also dungeon layout lead Brian Frank attended to issues around exactly how penalizing and also grindy Ghosts of the Deep can be, specifically as a solo gamer attempting to obtain a one-man-army dungeon clear. In feedback to a concern from my associate Phil Savage at COMPUTER Gamer, Frank validated that Bungie went additional difficult on Ghosts of the Deep by stabilizing it with complete fireteams in mind, therefore the ruthless solo experience.
“It was a conscious decision for us to prioritize the fireteam tuning,” Frank stated. “This release happened in the context of our game director saying publicly, ‘we’re gonna bring the challenge back to Destiny.’ We had a lot of conversations surrounding [the Lightfall raid] Root of Nightmares and its day-one experience not delivering on the aspiration of the event. Similarly with Spire of the Watcher, we track initial completion time and those sorts of analytics, and it maybe fell below our expectation. So we definitely pushed into testing the waters, no pun intended, of increasing challenge here.”
“Given the conscious decision to tune for the fireteam, we saw solo and solo flawless among the most challenging achievements in Destiny and wanted to preserve that as an aspirational accomplishment,” he includes. Looking to represent the brand-new powers, tools, and also approaches that will undoubtedly make this dungeon easier in the future, Frank claims the group “took a bit of a leap of faith in putting that tuning in ahead of time so that it’s there for players to overcome and achieve.”
We listened to something comparable complying with the launch of the Duality dungeon in 2015, which was also tuned to be harder than usual. Ghosts of the Deep exceeds also Duality with a dramatically tankier and also even more mechanically requiring last employer, so it’s no surprise lots of gamers think it’s a much better raid than the real Lightfall raid. I more than happy to see Destiny 2 action up the obstacle, and also my typical group has actually obtained the dungeon to tidy two-phase employer eliminates. At this factor, the opening experiences are the difficult component; they look fantastic yet drag out a little as well long, and also without any genuine method to speed up points up.
In the very same meeting, Destiny 2 writers responded to criticism of Lightfall’s story, describing that the growth configuration was a little bit of an experiment and also ensuring gamers that the solutions they desire are still coming.
Source: gamesradar.com