Bright Memory is a formidable FPS debut from a solo developer

Bulletstorm-ish combo-chaining FPS Bright Memory – Episode 1 launched into early entry on Steam over the weekend, and reward for the brief, budget-priced game unfold rapidly. While it’s nonetheless unfinished and a bit patchy, it’s straightforward to see why persons are impressed. Some tough edges apart, Bright Memory has the feel and appear of a high-budget shooter, however is the part-time work of solo developer “FYQD”, voices and music apart. It’s additionally bloody good enjoyable, feeling like a first-person Devil May Cry as you juggle monsters within the air with gun and sword. See the launch trailer under.

Getting complaints out of the best way first, the present early entry construct of Bright Memory – Episode 1 is brief, slightly below an hour lengthy. It has some bugs, like scripting to activate the following part of a struggle generally failing. The translation from Chinese is borderline unintelligible generally, though I doubt the story can be a lot cop even when I might perceive what anybody was speaking about. The complete factor seems like a convoluted excuse for a bunch of sci-fi super-soldiers to journey to the world of Dark Souls (lampshaded by a cheeky easter egg) and shoot plenty of monsters and undead, often trying to find treasures that appear to be they’ve fallen straight out of a brand new Tomb Raider game.

It’s very onerous to care that the story is nonsense after I simply levitated three goblins into the air, electro-grappled onto considered one of them to tug me into the sky, sliced all of them into chunks with my lightsaber then hovered in midair by unloading my assault rifle into a large fire-breathing wolf under. Bright Memory’s fight is typically messy and flailing, however with a bit follow, I discovered I might dash-step previous most assaults and pummel my enemies with a relentless rotation of sci-fi superpowers and firearms. While not particularly onerous, it’s deeply satisfying to maintain a combo going and enemies helplessly juggled within the air.

Your powers – seven of them within the present model as soon as all unlocked – all function on separate cooldown timers, the shortest being each seven seconds and the longest being 45. It’s not onerous to cycle between your particular assaults always, and switching weapons grew to become a part of that rhythm as soon as I realised that absolutely expended weapons are routinely reloaded when switched away from and again to. I like to totally unload my assault rifle in mid-air to provide some floaty air-time and increase my rating combo, then change to the automated shotgun to pummel the enemy I land subsequent to.

The present launch is brief however replayable, though I do want there was some sort of countless enviornment/survival mode given its give attention to scoring. There’s a dozen or so fights right here and two boss battles, with two New Game+ loops with barely harder fight and the chance to unlock each character improve. FYQD hopes to complete growth on episode 1 by the top of the yr, extending it one other two hours. There’s extra weapons, extra monsters and a few new character upgrades like a ahead slide transfer deliberate too. Further polish and bug-fixes are a given, after all. There are plans to boost the worth by launch, and (if all goes to plan), additional episodes due out over the following couple years.

Bright Memory – Episode 1 is in early access on Steam for £5.19/€5.69/$6.99

Source

Bright Memory - Episode 1, FYQD Personal Studio

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