Borderlands 4 narrative lead “ridiculously proud” of story team, praises “a lot of f***ing people” for a mercifully less stupid plot

Borderlands 4

Borderlands 4 has launched, and the game’s narrative director used the release to thank and celebrate the writers who shaped its story.

Ahead of release, the team emphasised a different tonal direction for the script: less crude and more measured than some earlier entries. Narrative director Sam Winkler has said he deliberately restrained broad toilet-humour impulses, and lead writer Taylor Clark even clarified that the game contains no references to Skibidi Toilet.

Although our review of Borderlands 4 points out moments when the dialogue can grate, Winkler took to Twitter after launch to outline the writing process and to acknowledge the team’s contributions now that the game is in players’ hands.

In a long Twitter thread, Winkler wrote that he feels “overwhelmed” by seeing the finished game and thanked players who are playing or planning to play. He used the thread to single out individual narrative contributors and explain which sections of the game they shaped — noting, for example, that Clark joined in the project’s final year and quickly became a central creative force as the story came together.

Winkler repeats his pride in the team, emphasising the scale and dedication of the narrative group across the six-year development span.

He also reminds readers that his thread names “a lot of people” and that hundreds more across Gearbox, 2K and partner studios contributed. He closes by thanking everyone involved for bringing Borderlands 4 to life.

Early negative reviews on Steam, meanwhile, appear to focus less on writing and more on the game’s terms of service and technical performance, rather than its narrative.


 

Source: gamesradar.com

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